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Classic Mechanics 1.11.0

Changelog

Changes

-> 1.11.0

-Added new 'old zombie sounds' module (in 'mobs' category) - emulates pre-A1.0.3 zombie sounds: they have no idle sounds and when damaged, they produce the player damage sound 
-Added new 'impersistent placed leaves' module (in 'blocks' category) - makes player-placed leaves able to decay, just like they did prior to B1.8 
-Added new 'solid cobwebs' module (in 'blocks' category) - Returns a "bug"/feature from B1.6-B1.7 where being inside cobwebs would cause suffocation damage
-Added new 'old tool effectiveness' module (in 'mechanics' category) - Makes the properties of tools the same as they were in versions prior to R1.0, returning old quirks like pickaxes not being very effective against furnaces, axes not being effective against fences, hoes not being usable for mining certain blocks faster, etc
-Added new 'no item breaking effects' module (in 'cosmetical' category) - Disables the tool/armor breaking sounds & particles that are displayed/produced when an item goes to 0 durability, a feature added in R1.0
-Added new 'old snow block drops' module (in 'drops' category) - Returns the old amount of snowballs drops from snow blocks, which was 6 up until A1.1.1
-Added new 'no experience' module (in 'mechanics' category) - Disables experience orbs existing and players having XP levels
-Added new 'no string placement' module (in 'blocks' category) - Disables the placement of the string item (aka, placement of tripwire)
-Added new 'sleep resets weather cycle' module (in 'mechanics' category) - Resets the weather cycle timer even if its not raining/thundering when players sleep
-Added new 'old projectile motion' module (in 'mechanics' category) - Disables player-thrown projectiles having their motion affected by the player's velocity, emulating pre-R1.9 projectile velocity functionality
-Added new 'ghasts display fire' module (in 'mobs' category) - Allows ghasts to display themselves as being on fire when they fly into lava/fire/soul fire, this was a removed feature from pre-R1.6.1 versions
-Fixed normal giants not playing the player hurt sound when being damaged
-Fixed endermen not playing the zombie sound when being damaged (when the 'old endermen' module was enabled)
-A centralized function for setting all modules to 0 (disabled) has been created
-Fixed cosmetical-category page 6 being titled as page 5
-Annotations_for_devs.txt now has more version barriers/organizers in the main module id area (should've been there before but weren't)
-Function and triggers related to entities when 'instant modules' was on have been seperated into 2 for better performance
-Fixed enabling the 'early mid release' preset activating the 'no minecart sounds' function once
-Fixed 'mobs' category pages only going up to 18
-Fixed zombified piglins' gold ingot drop still being affected by looting when 'no looting drops' was enabled
-Removed some debug/testing files

Files

Classic Mechanics v1.11.0.zip(821.62 KiB) Primary Download

Project members

Wilozyx

Member

Details

Licensed CC0-1.0
Published 5 months ago
Updated 2 months ago