Changelog
Changes
-> 1.8.0
-Added new 'No old wolf spawning' module (in 'mobs' category) - sub-setting of 'old animal spawning' - disables 'old animal spawning' from spawning wolves
-Added new 'No wolves' module (in 'mobs' category) - Disables the existence of wolves! Better than datapacks!
-Added new 'No elytra usage' module (in 'mechanics' category) - Disables players wearing elytras
-Fixed 'classic creepers' not looping, making it work once when enabled and never again
-Fixed normal giants from 'spawn giants' module having their zombie-like counterparts' movement speed attribute
-Fixed 'remove thrown potions' module being incorrectly formatted
-Fixed recently tamed cats not being owned by the player when 'old ocelots' was enabled
-Cleaned up 'old ocelots' module function
-Fixed having nightmares but not spawning mobs when 'old nightmares' was enabled
-Fixed skeletons spawned from nightmares having no bow
-Made it so enabling 'old nightmares' would reset sleeping-in-bed detection
-Tweaked order of conditions for animal spawning for 'old animal spawning' module, should now be slightly more optimized
-Fixed critical hit detection not working, for certain effects
-Fixed naming for damage value 11 tool(s) tag for 'old tool damage' module
-Fixed golden shovels being incorrectly tagged for the beta option of the 'old tool damage' module
-Fixed tool speed not working as intended when 'old tool damage' was enabled
-Fixed invalid line for early release tool damage
-Moved 'disable sleeping' module to mechanics category and added a version section to it
-Renamed 'reset triggers' module to 'reset triggers on load'
Files
Classic Mechanics v1.8.0.zip(590.23 KiB) Primary Download
Links
Details
Licensed CC0-1.0
Published 5 months ago
Updated 2 months ago