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V1.23 Datapack

Changelog

Added new Bazooka and Rocket models

Finally, the Bazooka and Rocket have new 3D models

New models fit the style of the other standard guns

Added Dynamic Sound Volume

The range at which shoot sounds can be heard now depends on the range of the gun

For example, gun range of 30 means the sound can be heard a little over 30 blocks away

The reload sound is staying at a sound radius of 16 blocks

Added armor penetration mechanic

Certain damage types now have damage reduced dynamically depending on the target's armor

Bullet Light will be reduced more than Bullet Standard or Bullet Heavy

Laser Standard will be reduced more than Laser Strong

Added Pellets projectile type

Particles display in a sparse cloud, instead of a line

Larger hitbox detection radius and can damage multiple entities

Each entity damage will receive full damage, but projectile range is decreased by ~4

Updated guns to use new damage types

Shotgun & Assault Rifle use Bullet Light, Sniper Rifle uses Bullet Heavy, Laser Rifle uses Laser Strong

Improved rocket projectile type

The rocket projectile type will now shoot a slow-moving projectile instead of a hitscan

This change may be cooler, but it may be laggier, so please report anything you notice

Increased gun damage

Pistol 7 -> 9

Assault Rifle 3 -> 4

Sniper Rifle 21 -> 22

Laser Pistol 21 -> 22

Laser Rifle 28 -> 30

Optimized shoot function

Removed unnecessary commands

Reduced number of steps raycasts take when traveling

This change may cause issues with hitbox detection (block and entity)

Please report any issues you find

(Keep in mind that guns with longer ranges with higher rates of fire will be laggier)

Added more recoil options

Added 7 new recoil options

Below, are the ints in order from smallest to greatest recoil

0,4,1,5,6,2,7,3,8,9,10

Flame damage type now ignores armor

Buffs Flamethrowers

Zooming now reduces recoil

When the player zooms with a gun, it can give a different level of recoil

In order for a gun to use this feature, it must have the two below custom data tags:

gbg_gun_version=2, gbg_zoom_recoil_strength=[0-10]

Added turret despawning system

All turrets, once destroyed, will only last for a limited amount of time before despawning

The time it takes can be changed in the config menu /function config:gbg

Buffed ammo crafting recipes

All ammo crafting recipes give more ammo items when crafted

Updated GBG+GBZ Detection scoreboards

Cleaner system; GBG V1.23 will only work with GBZ V1.16.1 and above

Fixed Auto Turret shooting owner bug

Auto Turrets would shoot owners if they were between 20-25 blocks away

Fixed Perdition Turrets spawning fireballs above players

Frozen fireballs would be spawned above players when hit by the Perdition Turret

Fixed item models going into ground

When dropped, some item models would disappear into the ground

Fixed Grenade and Pipe Bomb spawning GBZ zombies bug

When GBG was played with GBZ V1.16, the Grenade and Pipe Bomb would spawn zombies on impact

Files

Gamingbarn's Guns - Data V1.23.zip(203.39 KiB) Primary Download
Gamingbarn's Guns - Resources V1.23.zip(2.63 MiB) Download

Project members

Gamingbarn

Owner

Details

Published a year ago
Updated 2 days ago