Changelog
- All Players can have Mana now!
A Magi must Transfer Mana to them using the Transfer Mana Spell and then gift them a Spelltome that they can use to find Mana themselves!
- Introducing Bad Magis!
Bad Magis spawn with their own Spelltome, with at least one random spell! They are not interested in invading your world by default
- Added 6 New Spells!
- Levitation Aura (Passive)
- Detect Mana (Passive)
Can be used to find other Magis
- Conceal Mana (Passive)
Used to prevent other Magis from finding you!
- Teach Magic (Primary)
Turns appropriate target into a Bad Magi
- Heat Aura (Passive)
- Steal Mana from Bad Magis (Passive)
Using this Spell enables Bad Magis to Invade your world!!
The Secret Unlock Conditions for The 6 New Spells
Levitation Aura (Passive)Spellcrafting: Sunflower + Book
Detect Mana (Passive)Spellcrafting: Ender Eye + Book
Conceal Mana (Passive)Spellcrafting: Amethyst Block + Book
Teach Magic (Primary)Spellcrafting: Crimson Fungus + Book
Heat Aura (Passive)Spellcrafting: Cracked Nether Bricks + Book
Steal Mana from Bad Magis (Passive)Spellcrafting: Redstone Torch + Book
List of Spells that Bad Magis can spawn with:
- Heat Aura (Passive) with Fire resistance
- Invisibility / True Invisibility (Passives)
- Conceal Mana (Passive)
- Teach Magic (Primary)
- Levitation Aura (Passive)
- Small Fireball (Primary) with Fire resistance
- Slippery (Passive)
- Tallstep (Passive)
- Barrier (Passive)
- Waterwalk (Passive)
- Hit on Hit (Passive)
- Flame on Hit (Passive)
- Levitate on Hit (Passive)
- Summon Angry Silverfish on Hit (Passive)
- Enchant Sword (Secondary)
List of Mobs and their chance to be a Bad Magi:
- Zombie Villager 5%
- Zombie 5%
- Witch 33%
- Zombified Piglin 5%
- Snow Golem 5%
- Vindicator 5%
- Pillager 5%
- Evoker 33%
- Stray 5%
- Skeleton 5%
- Enderman 5%
- Husk 5%
- Drowned 5%
- Wither Skeleton 5%
- Wandering Trader 5%
- Fox 5%
- Warden 5%
Dependencies
Files
Magi0.55.zip(87.82 KiB) Primary Download
Details
Licensed ARR
Published 7 months ago
Updated 6 months ago