Changelog
Compatibility with 1.20.5 and 1.21
Resource pack has been updated
Marked as BETA since I don't have enough time to test every single thing, but I did test nearly everything.
Make a backup before updating, especially if you've used previous versions, and report any bugs on the Discord
2.4.0 Changelogs
- Compatibility with 1.20.5 and 1.21
- 1.20.5 doesn't add any game changes, as it instead adds a lot of optimization.
- 1.21 Adds Bolt and Flow trims, new material, a lot more optimization, almost a recode.
- Spoiler alert, Bolt and Flow are both obtained through their same tasks.
- Bolt is mainly a building trim, granting reach, mining speed, etc, and extra compatible with copper
- Flow is a knockback/ranged oriented PVP trim, extra compatible with wind charges. .
- Spoiler alert, Bolt and Flow are both obtained through their same tasks.
- Added
/trigger TrimCMDs.BLUE
; Replaces all the previous trim triggers, but with more information and text-usage- Under this command, there is also a new option to resend messages you've seen for the currently equipped trim
- Added
/trigger Particles.BLUE
; toggles between Low|Medium|High ambient/constant particles - Added
/trigger Sounds.BLUE
; toggles all sounds from this datapack on or off- Both these settings only work for my datapacks
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- Added a setting for RTD, swapping between: On, Off, and Auto-Complete
- Activating RTD for the first time will also give a message to indicate what it even is
- Disabled the "Trim Unlocked" message if require-vanilla-templates is disabled (still gets counted)
- TrimOwners will now display the same list regardless of version, even if the players are offline.
- Changed a lot about transferring visually to be more helpful, especially "timing-out".
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- Removed needing to wear armor first to be able to see the main advancements page
- Increased positional accuracy of dropped inventories on death, but decreased range to fix a important bug.
- Trim ownership will be transferred to the killer if they have the corresponding armor
- Task progress and a few other values will be restored when changing usernames in 1.20.2+
- Reduced the requirement for Spire and Coast (Levitation/Fishing)
- Taking damage down to half a heart multiple times will work towards Host, made for hardcore
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- All ambient particles for trims have been lowered (positionally) to help prevent view obstruction
- Wayfinder's locator will now only work when shifting, and slow falling is only given when in the air.
- Noticeably reduced the particles on Wayfinder, especially the foot-trail, and compacted the running-particles
- Removed the indicator (toast) for the setwarp "advancement"
- Added short cooldown back to 75/100% exploration teleports
- Spire cannot gain levitation by shifting if they've been hit multiple times recently.
- Levitation will also be cleared whenever teleporting with a pearl in the End
- Removed Spire's permanent resistance, and reduced its usual resistance level to match Rib
- Adjusted portal location to be closer to the point the user actually teleports from
- Reduced overall particle count, and slightly increased duration of the portal
- Snout now has a "charge" system, recharges over time and draining it too much will prevent gold consumption.
- Max of 60, nuggets use 0, ingots use 1, blocks use 2. Shifting will display current charge
- Being in a bastion will double the charge rate, pretty much negating this nerf.
- Nuggets and ingots won't cause a constant particle trail anymore
- Reduced gold-block strength level by 1 since it hits faster with nuggets
- Host's health boost is now an attribute instead of a effect, also making it immune to effect clears.
- Buffed the regenerative effect
- Debuffs on entities by Spire and Silence now won't get removed if they're still within the radius
- Removed weakness from Vex's "totem" effect and added a relatively long cooldown
- Replaced Wild's shoulder-buff with varying buffs based on total tamed animals nearby
- Adjusted the placement of Shaper's explosive landing to have a higher chance to launch players
- Increased the absorption gained from "explosive" falls
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- Removed a few debugging/tester tools to help out performance and size a little bit
- Slightly more compatibility with other packs, namely my own hopefully soon
- Directly modifies Armored Elytra to also transfer trims onto the elytra.
- Edited, optimized, and recolored most non-completion messages
- Also rewrote most advancements to shorten their descriptions and work with 3 more tabs
- Reduced the volume and/or type of multiple sounds, and some global sounds are directional if nearby.
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- FIXED
TrimOwners.BLUE
resetting scores - Fixed RTD putting values down into negatives and locking players out of the task
- Also fixed overflow progress on Dune (from RTD) being cleared
- Fixed a potential large dupe glitch with lithium, but at the cost of inventory spread.
- Fixed disabling the datapack not preventing itself from running again
- Also fixed it not removing its attributes from online players
- Fixed transfer prioritizing armor with dragon egg
- Fixed the dragon egg not activating empowered eye
- Fixed a easy trim duplication glitch
- Fixed occasional ~0.05s delay on trim pickup
- Fixed SelfTrim playing a sound even without trimmed armor
- Fixed Shaper not throwing TNT if certain entities were killed
- Fixed the first player to join after update/installation being temporarily bugged
- Fixed error-texture warning being sent to all players
- Fixed not getting Wayfinder after unlocking trim if advancement already completed
- Fixed Tide's landing ability not being heard well for the user
- Fixed Nether Star claiming to give slow falling
- Fixed Wayfinder-TP spam
- Fixed Discord link
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- Plenty of other changes
Resource Pack
- Fixes some more Z-Fighting, mainly for custom materials
- Adds the "Wind Charge" custom material
- Significantly reduced file size (icon)
Files
trims-overhaul-2.4.0.jar(2.72 MiB) Primary Download
Details
Licensed ARR
Published 10 months ago
Updated a month ago