Changelog
- Added a setting to choose new presets for the entities the beacons will buff, instead of being limited to peaceful mobs unless you modify the datapack. (normal/peaceful, breedable, tameable, peaceful + player, player, hostiles, and blank custom)
:
- Compatibility with 23w31a+ incase anyone wants to use it on those two snapshots without it complaining
- Slightly optimized general detections by caching levels much less frequently, instead of checking it every tick, also with a micro optimization to the settings check(s).
- General improvements to "Quick-Find"
- Fixed it not stopping, added a more visible particle at the end so the maximum range is more visible, reduced the overall duration, and made the particles only visible to the player its casting from.
- Renamed the "particles" setting to actually match the true/false values, it will automatically convert.
- Added
/function blue_b:check_settings
; it will simply tell you which settings have a improper value, which can be the cause of the entire beacon not working. - Added
/function blue_b:beacons_help
, made to be a much easier to access and use help method, and replaces the text inblue_b:firstload
- Also added
/function blue_b:default_values
to display what values would be default in vanilla, excluding the particles. - And
/function blue_b:set_default
to.. set all values to their defaults
- Also added
- Hey, guess what? Added another function,
/function blue_b:remove_peaceful_beacons
; I don't see how anyone would need to remove it since disabling the repeating function disables 90-99.9% of the average lag but there you go
Files
Peaceful Beacons.zip(78.18 KiB) Primary Download
Details
Licensed ARR
Published 10 months ago
Updated 3 months ago