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v0.9.0 - Fix'n'Type'Help(?)

Changelog

  • Added a setting to choose new presets for the entities the beacons will buff, instead of being limited to peaceful mobs unless you modify the datapack. (normal/peaceful, breedable, tameable, peaceful + player, player, hostiles, and blank custom)

:

  • Compatibility with 23w31a+ incase anyone wants to use it on those two snapshots without it complaining
  • Slightly optimized general detections by caching levels much less frequently, instead of checking it every tick, also with a micro optimization to the settings check(s).
  • General improvements to "Quick-Find"
    • Fixed it not stopping, added a more visible particle at the end so the maximum range is more visible, reduced the overall duration, and made the particles only visible to the player its casting from.
  • Renamed the "particles" setting to actually match the true/false values, it will automatically convert.
  • Added /function blue_b:check_settings; it will simply tell you which settings have a improper value, which can be the cause of the entire beacon not working.
  • Added /function blue_b:beacons_help, made to be a much easier to access and use help method, and replaces the text in blue_b:firstload
    • Also added /function blue_b:default_values to display what values would be default in vanilla, excluding the particles.
    • And /function blue_b:set_default to.. set all values to their defaults
  • Hey, guess what? Added another function, /function blue_b:remove_peaceful_beacons; I don't see how anyone would need to remove it since disabling the repeating function disables 90-99.9% of the average lag but there you go

Files

peaceful-beacon-effects-0.9.0.jar(168.32 KiB) Primary Download

Project members

ActuallyBlue

Owner

Details

Licensed ARR
Published 10 months ago
Updated 3 months ago