Waypoints

Waypoints

Mod and data pack

Brings waypoints to Vanilla Minecraft with a fully immersed survival experience.

Server Game MechanicsMagicManagementTransportationUtility

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1.0-Beta.2

Changelog

After summer holidays (and then some) finally a new update has arrived. This is the second version of beta and crosses off two points from the roadmap. There are no breaking changes.

DISCLAIMER: Since this is a beta version, bugs may still occur and changes may be made. However, any breaking changes or additional updating steps are noted in the changelog.

Changelog

  • You can now add descriptions to your waypoints! When using a waypoint creator, simply open page 2 and write your description there. Then, after creating the waypoint the description should appear exactly where you'd expect it.

  • Admins can now configure a default cost for all newly created waypoints. This change won't apply the cost to new waypoints, so... sorry about that! Doing this is still a bit cumbersome and requires manually setting the scoreboard value using /scoreboard players set wps_default_cost f37_waypoints_RAM <CUSTOM COST> As before, players in creative will not lose any levels when teleporting.

  • Data updates are now performed automatically.

  • Teleporting now causes some nice particles to appear at your new position.

Technical Changes

  • The data version is now 2.
  • Waypoint descriptions are now interpreted as JSON components before being displayed.

Updating

Due to the new automatic data updater, updating is as simple as replacing the datapack file!

Notes for Experts

The methodology for editing the maximum book length has not changed at all, though the internal data has changed. Still, the process is the same as in Alpha.2

Full Changelog: https://github.com/Fisch37/waypoints-vanilla/compare/v1.0-beta...v1.0-beta.2

Files

waypoints-vanilla-1.0-Beta.2.jar(366.66 KiB) Primary Download

Project members

Fisch37

Owner

Details

Licensed MIT
Published a year ago
Updated 9 months ago