Changelog
- mob spawner entities can now variate their textures again.
- moved some temporary 5.0 rework code into more compatible mixins for better compatibility
- more stable implementation of the 5.0 rework changes for emissives
- random properties now also allow ranges with the format <high>-<low> instead of only <low>-<high> (OptiFine parity)
- fixed a crash in the skin tool
- fixed a shoulder parrot crash
- fixed a crash with Xaeros minimap
Files
entity_texture_features_neoforge_1.20.4-5.1.jar(439.66 KiB) Primary Download
Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 3 days ago