Changelog
- incremented version number
- added missing loot tables for existing blocks
- added warehouse concrete block
- waterloggable
- custom texture and step sounds for waterlogged state
- added painted warehouse concrete block
- block state to drip water from bottom of block
- water drip particles make drip sound in level 1
- multipart blockstate json file enables each block side to be either plain or have rebar
- block sides can be "chiseled" with pickaxe right click to expose rebar
- added mountable fluorescent light
- custom block model and voxel shape
- can be placed on floor, wall, ceiling, and oriented in different directions
- emits light
- breaks when mount surface breaks, like torches
- added FlickeringBlockEntity super class
- used for both fluorescent light blocks
- simplifies shared light flickering functionality
- simplified creation of biomes with shared default attributes
- fixed biome dark fog color (used for all added biomes so far)
- added Level 1 dimension
- custom density functions generate columns and random walls
- warehouse concrete block used for floor
- painted warehouse concrete block used for walls and ceiling
- patches of exposed rebar generate as features in ceiling
- sometimes accompanied by dripping water and puddle feature in floor
- random loot barrels containing almond water generate next to walls
- added portal structure to level 2
- contains portal placer block
- generates destination portal structure in level 2
- updated mod to Minecraft 1.19.3
- fixed "Normalizing zero-length quaternion" error present after updating to 1.19.3
- added portal placer block
- for use in structures and features
- places configured portal on first tick
- then destroys itself and replaces with specified block state (air by default)
- width, height, destination dimension, replace block, etc. can all be configured via nbt data
- "active" nbt tag can be set false to disable portal creation while configuring the block
- this tag does not save when closing the world, can only be written to
- replace block uses same format as BlockStateTag described in Minecraft wiki
- can be configured to place an additional structure in the destination dimension
- additional isMiddlePortal tag specifies whether portal generates in middle of block like vanilla portals or not
- fixed ModSounds class related crash
- re-did flat_no_caves.json noise settings to fix missing ceiling tiles
- added level 1 portal structure
- generates in level 0
- contains portal placer block to place the portals
- 8 block wide portal
- portal placer block places destination portal structure in level 1
- added level 2 dimension
- random narrow hallways
- currently mostly empty
- updated to Minecraft 1.19.4
- possibly some other things that I might be forgetting, I've made a lot of changes since the last release version
Dependencies
Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 8 months ago