Immersive Backrooms

Immersive Backrooms

Mod

This in-progress Fabric mod is my interpretation of the Backrooms in Minecraft!

Client and server AdventureTechnologyWorld Generation

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[1.19.4] Immersive Backrooms 0.6.0

Changelog

  • incremented version number
  • added missing loot tables for existing blocks
  • added warehouse concrete block
    • waterloggable
    • custom texture and step sounds for waterlogged state
  • added painted warehouse concrete block
    • block state to drip water from bottom of block
    • water drip particles make drip sound in level 1
    • multipart blockstate json file enables each block side to be either plain or have rebar
    • block sides can be "chiseled" with pickaxe right click to expose rebar
  • added mountable fluorescent light
    • custom block model and voxel shape
    • can be placed on floor, wall, ceiling, and oriented in different directions
    • emits light
    • breaks when mount surface breaks, like torches
  • added FlickeringBlockEntity super class
    • used for both fluorescent light blocks
    • simplifies shared light flickering functionality
  • simplified creation of biomes with shared default attributes
  • fixed biome dark fog color (used for all added biomes so far)
  • added Level 1 dimension
    • custom density functions generate columns and random walls
    • warehouse concrete block used for floor
    • painted warehouse concrete block used for walls and ceiling
    • patches of exposed rebar generate as features in ceiling
      • sometimes accompanied by dripping water and puddle feature in floor
    • random loot barrels containing almond water generate next to walls
    • added portal structure to level 2
      • contains portal placer block
      • generates destination portal structure in level 2
  • updated mod to Minecraft 1.19.3
  • fixed "Normalizing zero-length quaternion" error present after updating to 1.19.3
  • added portal placer block
    • for use in structures and features
    • places configured portal on first tick
    • then destroys itself and replaces with specified block state (air by default)
    • width, height, destination dimension, replace block, etc. can all be configured via nbt data
      • "active" nbt tag can be set false to disable portal creation while configuring the block
      • this tag does not save when closing the world, can only be written to
    • replace block uses same format as BlockStateTag described in Minecraft wiki
    • can be configured to place an additional structure in the destination dimension
    • additional isMiddlePortal tag specifies whether portal generates in middle of block like vanilla portals or not
  • fixed ModSounds class related crash
  • re-did flat_no_caves.json noise settings to fix missing ceiling tiles
  • added level 1 portal structure
    • generates in level 0
    • contains portal placer block to place the portals
    • 8 block wide portal
    • portal placer block places destination portal structure in level 1
  • added level 2 dimension
    • random narrow hallways
    • currently mostly empty
  • updated to Minecraft 1.19.4
  • possibly some other things that I might be forgetting, I've made a lot of changes since the last release version

Files

backroomsmod-0.6.0-1.19.4.jar(10.87 MiB) Primary Download
backroomsmod-0.6.0-1.19.4-sources.jar(10.78 MiB) Download

Project members

crafter312

Owner

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 8 months ago