Changelog
- you don't need the altar anymore to include modded content in dimension generation! the game does it by itself! wheee!!
- that said, the transfinite altar is still kept as a decoration block
- biomes are now included in auto-detectable modded content, together with their surface rules! that was the most code-heavy part
- you can also configure the maximum number of biomes that can be observed in multinoise / checkerboard worlds. default is 6
- the biomes should hopefully mix a bit better as i restricted their multinoise generation parameters to between -1 and 1 (before it was -2 and 2 - on extreme ends, biomes think they are super rare e.g. mushroom islands and refuse generating :/)
- cassian fixed an annoying f5 bug with custom shaders - thanks to them :3
i believe that from this point on all roundabouts like altars and commands and needing to delete files to update the mod - are gone. now the mod is just playable without needing to do weird stuff even once :D
Files
infinity-1.11.0-1.20.1.jar(7.06 MiB) Primary Download
Featured versions
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LeraRiemann
Creator & content dev
Cassian
Codeveloper & backend dev
Details
Licensed LGPL-3.0-or-later
Published 9 months ago
Updated a day ago