Changelog
Methane 3.4.0
A new update to Methane has arrived! This update brings one big, new feature!
Dynamic Shading
Methane has (yet another) update to the way it deals with light (or I guess, doesn't). With the new system, the brightness of the world now corresponds to the time-of-day ingame. This update also means that Methane can arbitrarily change the brightness of blocks ingame in accordance to your "brightness" slider. Of course, you can opt-out of using this feature, and also use this alongside the Legacy lighting engine.
Known issue with Dynamic Shading: Mobs and BlockEntities will not react to lighting. This isn't too bad with the in-game brightness slider at 100%, but at lower brightnesses, it can be a bit jarring.
Other changes:
- Added warning for starlight users.
- slightly improved performance.
- Methane now rebuilds chunks every 20 seconds when dynamic shading is on. The further "optimization" from methane should counteract any performance loss.
- Added Dynamic Shading as a config option.
As with any large update, some stuff might break. In the case that something does... Please make an issue on the tracker!