Mine Cells - Dead Cells Mod

Mine Cells - Dead Cells Mod

Mod

Dead Cells content in Minecraft

Client and server AdventureDecoration MobsWorld Generation

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minecells-1.20.1-1.8.0

Changelog

Mine Cells 1.8.0

The Cell Crafter

A new crafting station that allows you to craft all sorts of items, gear, decorations etc.

  • You can find the Cell Crafter in the Promenade entrance room or craft it.
  • Opening the GUI will let you select a recipe and craft it, as long as you have the required materials.
  • Some recipes are locked behind various advancements, which are described in the Cell Crafter's GUI.
  • You can use EMI to display the recipes! (REI not supported due to some unrelated technical issues).

Weapons

13 New Ranged Weapons!

Bows and crossbows - work similar to vanilla bows and crossbows, but each one has a unique twist!
There is one difference from vanilla - all the Bows can only be fired when fully charged!

Name Description Ammo
Multiple-Nocks Bow Shoots 3 arrows at once (consumes all 3!), with a horizontal spread Arrow
Bow and Endless Quiver Like a regular bow with the Infinity enchantment built-in Arrow
Marksman's Bow Deals critical damage if you hit a target far away Arrow
Infantry Bow Deals critical damage if you hit a target up close Arrow
Quick Bow Hold right click to quickly and continuously shoot arrows Arrow
Ice Bow Applies the Frozen effect to the target Ice Arrow
Nerves of Steel Deals critical damage if you release the arrow at the right moment, right after you hear a sound Arrow
Heavy Crossbow The crossbow version of a shotgun. Shoots multiple short-ranged bolts at once in a cone Arrow
Explosive Crossbow Shoots explosive bolts that deal area damage on impact Explosive Bolt

Electric weapons - multiple-use weapons that make use of the Electrified effect

Name Description
Electric Whip Deals area damage in front of you, applying the Electrified effect that spreads to other enemies
Lightning Bolt Lets you focus a lightning bolt attack on a target. Deals more damage the longer you charge it, but using it too long will also harm you!

Single-use throwable weapons - throw to deal damage and apply effects, consuming the item (can be stacked!)

Name Description
Throwing Knife Deals a little damage and applies the Bleeding effect
Firebrands Lights the target block or entity on fire

6 new custom Shields!

These work differently from vanilla shields. They block only part of the damage if you hold them up. They will only block 100% of the damage if you time the parry correctly. If you do, you will also damage the attacker and trigger a special parry effect!

Name Block effect Parry effect
Cudgel Stuns the attacker for a fraction of a second The stun lasts longer
Rampart - Makes you invulnerable for a short time
Assault Shield Makes you lunge forward when used Resets the cooldown of the lunge ability
Bloodthirsty Shield - Applies the Bleeding effect to enemies around you
Greed shield - Has a chance to drop a valuable item when you parry
Ice Shield Slows down the attacker Applies the Frozen effect to the attacker

Crit indicator

  • If a weapon is going to inflict a critical hit, a little red sword icon will appear next to your crosshair.

Conjunctivius' Tentacle improvements

  • The weapon now highlights the block / entity you will latch onto
  • You can only use the Tentacle if a block or entity is highlighted
  • Improved the overall feel of the weapon, tweaked the pulling mechanics
  • The weapon does a bit less damage by default, but does critical hits when you're getting pulled
  • Increased base range to 24 blocks (now configurable!)
  • Added a Better Combat animation
  • Added fall protection to help you with some awkward maneuvers

Mob drops

All Mine Cells mobs will now drop some items when defeated, making them actually worth fighting!

These items can be used to craft weapons, some common useful items and more!

You can also combine an Iron Ingot with some Monster Cells, to get the Cell-Infused Steel.
This material is the primary ingredient for many weapons, and the item used to repair them in an anvil!

Conjunctivius

  • Improved the dash attack by making it more explosive visually :)
  • Added a few new attack variants and tweaked the existing ones
  • Conjunctivius will now look at her target instead of always at the camera
  • Reduced weird Conjunctivius Projectile position jitter
  • Conjunctivius can now BLINK!

Screenshake

  • Some events now have a screenshake effect! These include the more powerful boss attack and the flint special ability.
  • The screenshake is configurable in the minecells-client.json5 file, as well as the Accessibility menu.
  • The global strength of the effect can also be tweaked in the Accessibility Settings menu.

Config

Client minecells-client.json5

  • Screenshake config, mentioned above, separate for each event

Server minecells-common.json5

  • Added the ability to disable the fall protection mechanic of the Ramparts dimension
  • Added max Conjunctivius' Tentacle distance config (breaks with extra large values :c)

Compatibility & bugfixes

  • Added EMI recipe display for the new recipes
  • Added a workaround for the notorious Sparse Structures mod incompatibility (custom config no longer required!)
  • Removed left-clicking Obelisks activating them, possibly preventing some issues with non-standard attack implementations

Technical

Mine Cells now uses my little modding library, Gimm1q! There's no need to download it separately, it's bundled with the mod.

Files

minecells-1.8.0.jar(4.59 MiB) Primary Download

Project members

mim1q

Owner

Details

Licensed ARR
Published 2 years ago
Updated a month ago