Changelog
The Brine & Shine Update!
+ Added new Mobs
+ Tropical Slimes
+ Unaffected by Water
+ Hostile only to wet Players, similar to Drowned
+ Bucketing kills them instantly, instead giving a Bucket of Tropical Fish
+ When on Fire or in the Nether, they will start smoking, and eventually... poof!
+ Spawn in Slime Chunks, but only in Ocean Biomes underwater
+ Also can spawn in Jungles, following the same rules as swamp Slimes!
~ References Minecraft Earth's Journal entry for them!
+ Has a chance to spawn Large, based on Regional Difficulty
+ The chance is: 10 x Clamped Regional Difficulty
+ Configurable
+ Features custom sound effects!
+ Lobsters
+ Comes in multiple sizes, which affect their Attributes (health, speed, ect)
+ All drops scale with their size
+ Large Lobsters can be saddled and Ridden!
+ Hold any item Lobsters eat to steer them
+ Shift-Right Click with Shears to remove a Saddle
+ Can be breed with Tropical Fish, and deposit the baby at the nearest Water Block!
+ Ambiently eat items on the floor
+ Only on items 5 seconds or older, to prevent them from stealing everything!
+ When fed enough, they will Molt and Grow in size!
+ Has 2.5 minute cooldown
+ Configurable
+ Drops 1 Crustacean Shell and gives them Weakness after molting
+ Comes in 9 Color Variants, AND the chance to be half-half between any two!
+ Variants range in rarity
+ Added Drowning Conversion
+ Includes support for specifying any entity conversion
+ Very configurable!
+ Enabling
+ The entire table of what becomes what
+ Enabling particles
+ Added new Blocks
+ Blue Slime Blocks
+ Has momentum-based collision, so Elytra Boosted and Falling Entities will pass through
+ Tropical Slimes pass through them all the time
+ Pulls Blocks like a Slime Block, but cannot be pulled by pistons. Still sticks to Slime Blocks.
+ Prismarine Pot
+ They spawn in Ocean Monuments, filled with treasures!
+ Can be plugged using a Wood Button
+ Very hard to mine when plugged
+ Has 4 inventory slots for storing items
+ Cannot be accessed when plugged
+ Crafted with Prismarine and a Pearl
+ In Creative Only, Axes remove the plug
+ Pickled Heads
+ Change their appearance when wet
+ Outputs a Redstone Comparator Signal when Wet, depending on Weather
+ Plays Drowned sounds when attached to a Noteblock
+ Dropped by Pickled killed by Charged Creepers
+ ...Or a 6.9% chance when Bonemealed. Nice.
+ Nacre Blocks
+ Comes in Normal and Smooth!
+ Added Prismarine Pots generating in Ocean Monuments, for more Loot!
+ Never spawn if they have Sky access, so they are mostly inside
+ Have lots of valuable loot, especially Enchanted Books!
+ Added new Items
+ Bleak Mulch
+ Removes Sea Grass in a 15x15x15 cube
+ Replaces Chlorine
+ Crab Meat
+ Can be cooked
+ Crustacean Shell
+ Crafting Ingredient for Coquina, Bisques, or Bonemeal
+ Conduit Charm
+ RIP Charm, welcome Conduit Charm!
+ Grants Conduit Power in 'pulses':
+ Each Pulse makes the Conduit Beat Sound
+ Gives 5 seconds of Conduit Power
+ Gives Conduit Power to all nearby Players
+ Deals 1 Durability each time
+ Lasts 2.5 Minutes
+ Configurable
- Doesn't allow Mending or Unbreaking!
+ Glow Item Frames
+ Have a minimum brightness
+ Renders held Items or Maps Fullbright
+ Can be placed on floors and ceilings!
+ Configurable
+ Sponge Chunk
+ A hand sponge for hand sponging!
+ Collects water in a 5x5x5 area
+ Configurable
+ Holds up to 30 Water!
+ Configurable
+ Furnace cooking dries it
+ Or use a full one in the Nether!
+ Craftable into Sponge Blocks!
+ Wait, isn't this just a Terraria item?
~ Nawwwwwww...
+ Tropical Slime Balls
+ A new... food item?
+ Eating removes 1.5 shanks, but gives 4 air bubbles!
+ Does not affect Saturation!
+ Palm Boats
+ Pearl
+ Technically was always in the mod, but it's finally implimented!
+ Crafting Ingredient for Bleack Mulch, Conduit Charms, Prismarine Pots, and Nacre Blocks
+ Fisherman Villagers buy them
+ Level 2 Trade
+ 1 Pearl for 4-6 Emeralds
+ Convert into Ender Pearls if you hold them while eating Chorus Fruit
+ Lobster Meat
+ Can be cooked
+ Added Mob Stomp, a new enchantment
+ Deals damage to a mob when landing on them, proportional to the distance fallen
+ Resets your fall distance on a successful stomp
+ Takes 1 durabiltiy damage upon a Successful Bounce
+ Configurable
+ You bounce after landing on a mob
+ Exclusive to the Heavy Boots
+ Yes, there's also an Enchantment Description!
+ Overhauled Crabs
+ A new texture, along with 5 new Variants!
+ Variant is set per Beach Biome, 2 per beach
+ Spawn in every Beach Biome
+ Changed Crabs to have different Dig Loot tables depending on the block
+ Comes with 5 by default, being Sand, red Sand, Gravel, Shelly Sand, and Soul Sand
+ FULLY Cusomizable, such as swapping, removing, or adding new tables and diggable blocks!
+ Set crabs to not bury items if a nearby player is holding a trade item
+ Added Crab Breeding! Give them a Tropical Fish, and they'll breed, and deposit the baby at the nearest Water Block!
+ They are slightly bigger when carrying an Egg
+ Polished Animations
+ Raise claws when hostile
+ Swing claws when attacking
+ They now randomly release bubbles from their mouth when underwater
+ Rewrote and polished a lot
+ Loot Table altered, they now drop Crab Meat and Crustacean Shell
+ Drops Cooked, if killed aflame
+ CRAB RAVE.
+ Added new NBT Tags for the Crab
+ 'CanBarter', if a player can barter for a crab's held item. This includes items from the ground.
+ 'CanDig', if the crab can dig, obtaining or removing their held item
+ 'HasEgg', if the crab has bred and has an egg to drop off
+ Adjusted Crab Digging particles to better get the block they are atop
+ Tweaked their spawn egg color
+ Altered Tridents a fair bit
+ Added 1st and 3ed person Trident Animations
~ This is why MixinBooter is required now
+ Added the ability for the Trident to use vanilla Enchantments... ones that cannot be added in Survival
+ This includes every Sword and Bow Enchantment
+ Added the ability for Tridents to be shot out of Dispensers
+ Made Tridents only hit entities once. This prevents bouncing tridents from doing a lot of damage!
+ Made Tridents only take damage once when impacting, so bouncing no longer shreds them.
+ Made Tridents pass through a mob if the thrower is riding it.
~ Prevents you from hitting your mount!
+ Added extra bounce when a Trident impacts an entity
+ Slightly smoothened the turnign after hitting an entity
+ Added a puff of smoke if a burning Trident is extinguished
+ Rewrote a lot
+ Added Swim Removal to certain mobs
+ Added the ability to just... spray ink. Using an Ink Sac.
+ Sprays out ink similar to a Squid, even causes Blindness!
+ Ink effects are affect by the Squid Inking config
+ Is configurable
+ Has a custom sound
+ Condensed Kelp entirely to one block
+ Kelp Stem, also called 'kelp_mid', will try to swap itself upon loading. So there shouldn't be any issues in pre-existing worlds!
+ Same for Tall Seagrass, also called 'tall_seagrass'
~ Hopefully solves issue #10
+ Added new Config
+ Bisques
+ Enabling Lobster Bisque
+ Enabling Crab Bisque
+ Enabling Milk-style removal effect
+ Crabs
+ Crab Talk Interval!
~ Mainly here because some might find them annoying
+ Enable Crab Digging
+ Setting the Tables for Digging
+ Disable specific Entity Swimming
+ Disable specific Entity Drowning
+ Enable Trident Crafting
+ Enable Loyalty
+ Enabling the ability to still Throw a Trident, even at 1 durability
+ Enabling using Empty Buckets for Bucketing, default off
+ Glow Item Frames
+ Enabling
+ Placing on ceilings and floors
+ Rendering names at the same places as Quark
+ Lobsters
+ Enabling
+ Molting Cooldown
+ Mob Stomp
+ Enabling
+ Allowing on normal Boots
+ Allowing to work against Armor Stands
+ Enabling a Durability Cost
+ Pearls
+ Enabling
+ Enabling the Villager Trade
+ Enabling the Ender Pearl Converting
+ Pickled Head
+ Enabling the Note block Pickled Head Interaction
+ Enabling if Pitch is used by the Pickled Head Note block Interaction
+ Riptide
+ Enabling
+ Enabling the ability to Throw while sneaking
+ Enabling the ability to by holding a Water Bucket
+ Sponge Chunk
+ Enabling
+ Max Saturation
+ Absorbtion Radius
+ Tropical Slime
+ Enabling
+ Jungle Spawning
+ Bucketing
+ Turtle Breeding Cooldown
+ Trident Animation Style
+ Includes None, Vanilla, and Oceanic Expanse!
+ Lots of Clam Changes!
+ Now spawn usually holding an item!
+ Either Sand, Gavel, or a Pearl!
+ Items can be taken or added when open
+ Always drops if killed
+ They now only react to Players
+ Increased the detection radius
+ Made their behavior more consistent
+ Updated the Config
+ Added Tropical Fish, Tropical Slimes, and Lobsters to the Impaling list
+ Added Lobsters to the bucketting list
+ Added Lobsters to the Pufferfish friends list
+ Changed the config option 'drownedCaptainEquippedSpawns', was 'drownedCaptainSpawnsEquipt'
+ Reorganized the config slightly
+ Recipe Changes:
+ Added a Blue Ice recipe
+ Added Planks from Stripped Logs OR Stripped Wood
+ Coquina gives less, and can be made using Barnacle Shells, Turtle Scutes, or Crustacean Shells
+ Tube Sponge crafts into Sponge Chunk
- Renamed the recipe 'palm_wood_stripped', was 'stripped_palm_wood'
+ Replaced the Mod's Logo in the Mod Menu
+ New Texture for the Pearl
+ New Texture for the Heart of the Sea
+ Tweaks Tube Sponges to drop 2 if it is shear harvested at full age
+ Buckets display Lobster and Crab Variant names, same as Tropical fish!
+ Added side to side flopping animations for all fish!
+ Smoothed out the Trident Drowned Animations
+ Added Advancements for a bunch of stuff IDK man
+ Added Bedrock/Player style swim animations for Drowned
+ Made it so Turtles carrying an Egg are slightly bigger
+ Added a sound for when Squids spray Ink
+ Added a loot table specific for Drowned Captains
+ Has doubled chance of dropping a Gold Ingot compared to normal Drowned, at 10%
+ Drops 1 Sponge Chunk
~ This is a refrence to when Drowned used to drop Sponge
+ Added Prismarine Pots to the Waterlogged API Whitelist
+ Tweaked Spawn Buckets to no longer record a few more tags
- Removed the Loyalty Config setting from the Trident section, now they are proerly in the Enchantments section
+ Some Conduit Tweaks:
+ Tweaked 'TileConduit's code to be more efficient
+ Fixed the Conduit always making sounds, even when not Active
+ Made another attempt at fixing the Bucketting Crash under issue #31
+ Fixed Bucketting allowing for Lead Duping
+ Fixed Stairs and Slabs making things render as fully dark
+ Fixed Descent causing bounceheight to multiply on Slimeblocks
+ Fixed a slight jitter to all the fish's animations
+ Fixed all fish not Despawning
+ Fixed the Charm losing durability when used in spectator mode
+ Fixed Sea Oats dropping more than one when harvested via shears
+ Fixed certain blocks checking for ItemShears, rahter than anything extending ItemShears
+ Fixed the Clam Death .lang being improperly set
+ Fixed Descent pulling down flying players
+ Fixed Turtles not moving, while on land
- Removed Drowned Infighting, if one of them has a Trident
~ This helps Drowned Attacks not become a sad cluster of Infighting. Config will likely be added for this later.
+ Fixed Drowned never spawning with Enchanted Equipment
+ Fixed Tridents not being damaged when used for melee attacks
+ Fixed Tridents not being damaged when used to mine blocks
+ Fixed a bug where null Spawn Buckets crash the game
+ Fixed Conduit Power overriding the effects of Descent
- Removed the Charm particles when in Spectator Mode
+ Added many checks in the worldgen, to fix issue #54
+ Hopefully fixed issue #59, by removing every instance of ArrayUtils
+ Set the Light Opacity of all water plants to match that of Water
~ Should help with some oddness seen when using Fluidlogged API
- Removed the double slabs from the JEI menu
- Removed Chlorine
- Renamed 'OERecipes', was 'OERecipies'
- Removed Tall Seagrass from the creative menu
- Deleted the 'crab.png' Texture, as they are now stored in the '/crab' folder
+ Updated then .lang A LOT
+ Organized and cleaned up A LOT of code!
+ Fixed my horrible gradlew.build
~ Mainly organized some stuff, added Mixins, updated Mapping
- Crabs no long dig on any Material Sand, only on blocks with associated Loot Tables