RagiMaterials has been archived. RagiMaterials will not receive any further updates unless the author decides to unarchive the project.
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v1.2.0 (Archived)

Changelog

v1.2.0

Unified RagiChemistry into RagiMaterials

  • RagiMaterials supports various features based on the material system !!

Updated Dependencies

  • Removed
    • Forgelin-Continuous
      • from this version, this mod includes kotlin library
  • Added
    • Mixinbooter

New Features

  • New creative tabs: COMMON
  • Removed material fluids

Blocks

  • Crucible: melts metallic materials and casts them into components

Items

  • Unfired Cast & Cast: used for Crucible to convert MaterialStacks into ItemStacks

Materials

  • Added melting / boiling / sublimation point for steel-like materials
    • the value is the same as iron
  • Added new object MaterialStack
    • consisting of HiiragiMaterial and its quantity (Integer)
    • Similar to FluidStack but more suitable for the material system
  • Fixed incorrect material info for grinding balls (Ender IO)

Shapes

  • Changed the type of HiiragiShape.scale from Double to Integer
    • this value is the same as fluid amount
      • Example: a scale of ingot is 144

Integration

Had Enough Items

  • Added new category
    • Crucible
    • Crushing (Maybe removed in next update)
    • Heat Source (Maybe removed in next update)
    • Material
  • Added new ingredient: MaterialStack

For Devs

  • Unified some registry classes into HiiragiRegistry
  • New Capability IMaterialHandler
    • Similar to IFluidHander
  • Item Interface ICastItem
    • Used for Crucible Casting Recipe
  • Added new function alloyOf() to create alloy materials
  • Added core mod and mixin (current not used)
  • Added new contributor: yuzu_machan

Files

MC1.12.2-RagiMaterials-1.2.1.jar(815.18 KiB) Primary Download

Project members

Hiiragi283

Owner

Details

Licensed AGPL-3.0-only
Published a year ago
Updated a year ago