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A Repurposed Structures Config Datapack

Visiting a structure type once (a new monument, stronghold, igloo, and so on) now only triggers an advancement a single time respectively, merely suggesting that there are more structures, instead of working on a todo list (default RS advancements) of visiting each structure variation, which might be impossible to achieve in a single casual playthrough.

Showcasing the change from simple advancement to hidden challenge advancement, looking similar to the vanilla advancement named "Return to Sender", achieved by destroying a ghast with a fireball

Showcasing the change from simple advancement to hidden challenge advancement

These changes aim to make finding new structures more relaxed in terms of getting all the advancements, yet intriguing to explore all new types of structures compared to finding every single variation.

In summary:

  • Changed each advancement's type to challenge
  • Made every advancement initially hidden
  • Merged criteria into single requirements lists ("require any")

Requirements


Project members

thimblebird

Member

Details

Published 5 days ago
Updated 9 hours ago