Changelog
Run the block transparency check earlier so that the entity raycast doesn't get extended unless it needs to.
Fixes an issue where entities that would usually be out of range of the raycast could insist they were closer to the camera than a block they were behind, preventing block interaction (#2)
Changelog: https://github.com/sisby-folk/swingthrough/releases/tag/v1.0.4
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swingthrough-1.0.4+1.19.jar(23.56 KiB) Primary Download
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Licensed LGPL-3.0-only
Published a year ago
Updated 2 months ago