Changelog
Additions
- Added support for Forge's mod update checker.
Changes
- Updated mods.toml with a larger description and proper credits to all current and past developers of The Midnight.
Bug Fixes
- Removed unnecessary debug code that would spam the server console.
- Fixed TerraForged support.
0.5.8
Changes
- Updated Forge to 31.2.0.
- This apparently also fixed a few other issues we were aware of such as Nightstone Furnaces not losing fuel when an invalid item is on top.
- Disabled the ability to locate well and shadowroot guardtowers since they lock up the game for unknown reasons.
Bug Fixes
- Fixed stinger eggs spawning on top of miasma (for real this time).
0.5.7
Due to emergency hotfixes, this version might display as 0.5.7-3
in the mods screen or the file name.
Additions
- Added beacon color for archaic glass.
- Added a fancy config screen.
- Added a keybind to configure midnight things from the pause menu and to access the world gen config when in the create-world screen. Defaults to cmd/ctrl+backslash.
Changes
- Updated credits and authors.
- Balanced dimension lightmap.
- Restructured all the configs, and removed unused ones.
- Rifts now generate in every biome except those with water, void, beach and mushroom types. Other biomes/types may be excluded or included in config.
- Dimensions where rifts spawn can now be configured.
- Nightshroom furnaces now use separate smelting recipes and use different fuels.
Bug Fixes
- Fixed server crash due to client classes being accessed by servers.
- Fixed server NPE crash on loading world.
- Fixed stinger eggs spawning on top of magma.
- Fixed entrance rift spawning on beaches.
- Fixed '/locate midnight:entrance_rift' loading over 10 million chunks when in a dimension that has no rifts.
- Fixed rifts being cut out by chunks having no rift biome.
- Fixed rift teleporting causing players being stuck in ground (wrong heightmap type, and they were not 'motion blocking').
0.5.6
Changes
- Disabled spawning the entrance rift in mushroom biomes.
Bug Fixes
- Fixed archaic glass not rendering the correct glass overlay texture underwater.
- Fixed entrance rift not generating in TerraForged biomes.
- Fixed entrance rift inadvertently generating in Nether biomes added by Biomes O' Plenty.
0.5.5
Additions
- Added shield recipe.
- Skulks can now eat and steal food.
- Skulks now avoid suavis.
- Added new sounds for skulks.
- Skulks are now tamable.
Changes
- Temporarily disabled bulb anglers.
Bug Fixes
- Fixed Midnight ambience not looping properly.
- Fixed the chests' textures.
- Fixed fingered grass not creating blue grass coloring.
- Fixed various issues with the rift portal block.
- Fixed tall mistshrooms consuming bonemeal without growing anything.
- Fixed shears being unusable on already carved sides of fungi hats.
- Fixed midnight ladders not making climbing noises.
- Fixed inconsistent tendrilweed growing logic.
- Fixed nightstags dropping cooked flanks.
- Fixed naming mistake with the deceitful snapper.
- Fixed hunters not dropping cooked wings when killed by fire.
- Fixed bedrock not generating properly.
- Fixed biomes being scaled four times too large.
- Fixed Endermen not taking midnight plants.
- Fixed molten craters replacing trees and large fungi with trenchstone.
- Fixed origin of small bogshroom structure not existing.
- Fixed wells not locatable by command.
- Fixed flying and swimming entities having mud delay.
- Fixed miasma having orange fog color.
- Fixed biome surfaces being scaled too small.
- Fixed wide caves not generating.
- Fixed rouxe, bloomcrystal, and crystallotus having a (large) collision box.
- Fixed rifter being the incorrect size.
- Fixed glitchy night stag eating animation.
- Fixed general cave generation.
- Fixed annoying error involving the coremod transformer.
0.5.4
Changes
- Changed light map colors.
- Nerfed the Rifter's following range.
- When hunter attacks or is damaged, it will fly back up to the sky (like the phantom).
- Balanced plant generation in underground caverns.
- Updated Japanese translations form bagu_chan.
- Updated Chinese translations from Aemande123.
- Various other quality of life changes you may notice in the mod itself, the CurseForge page, and the GitHub repository.
Bug Fixes
- Fixed issue with the biome generator.
- Fixed dark water being opaque.
- Fixed Crystal Block light render.
- Fixed vines not rendering as transparent.
- Fixed crash where the game would try to find a stinger egg nest when there wasn't one.
- Fixed hunter attack mechanic so you can guard against it.
- Fixed not being able to swim in miasma.
- Fixed unstable miasma blocks not flowing in crater.
- Fixed SuavisBlock crash.
- Fixed display URL in the mod info page (mods.toml).
0.5.3
Changes
- Rifts have been re-implemented and changed. Instead of generating as entities, they generate as structures.
- Updated German, Russian, Chinese, and Japanese translations
Bug Fixes
- Fixed small bug with the hunter.
0.5.1
Bug Fixes
- Fixed chest texture
- Fixed entity emissive render
- Fixed skulk Invisible
- Fixed bug where Rifters caused server to crash.
- Fixed stinger eggs spawning in at y=0
- Fixed exploit where dark pearl could destroy bedrock
- Fixed hunter movement
0.5.0
Changes
- Updated to 1.15.2
- Tweaked Rifter teleport
Known Issues
- There are currently no entrance rifts spawning.
Files
themidnight-0.5.9.jar(15.93 MiB) Primary Download
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The Midnight Team
Organization
KingPhygieBoo
Contributor
SilverDavidMC
Contributor
12wdog
Former Author
Jonathing
Former Maintainer
Lachney
Music Composer
cipherzerox
Original Creator
CrystalZink
Sprite Artist
FlashFyreMods
Team Lead
Details
Licensed ARR
Published a year ago
Updated 2 months ago