Wilder Wild

Wilder Wild

Mod

This mod aims to upgrade the Wild Update!

Client and server AdventureDecorationFoodGame Mechanics MobsStorageWorld Generation

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3.0-mc1.21.2

Changelog

Additions

  • Added Maple trees.
  • Added Leaf Litters for Maple Leaves.
  • Added Maple Grove biome.
    • Chestnut Wolves spawn here.
  • Added the Sparse Forest transition biome.
  • Added the Marigold flower.
  • Added better transitions/fizzling edges for Coarse Dirt in biomes where these blocks are prominent.
  • Stone piles now generate in Stony Shores, Flower Forests, Sunflower Plains, and Maple Groves.
    • This is controlled with the wilderwild:has_stone_pile_common, wilderwild:has_stone_pile, and wilderwild:has_stone_pile_rare tags.
  • Added falling leaf particles for all leaf types.
  • Added Hollowed Pale Oak Logs and Stripped Hollowed Pale Oak Logs.
  • Added Snapped and Fallen Pale Oak trees to the Pale Garden biome.
  • Added Pale Moss piles to the Pale Garden biome.
  • Seeding Dandelions, Brown Mushrooms, and Stone Piles now occasionally generate in the Pale Garden biome.
  • Added Crimson and Warped Shelf Fungi, which generate naturally.
  • Added fallen and snapped Crimson and Warped Fungi, which generate naturally.
  • Sideways Geysers now generate naturally in Magmatic Caves.
  • Added the Mycelium Growth block.
    • Generates naturally in Mushroom Fields.
    • Mycelium can now be bonemealed to create Mycelium Growth blocks.
  • Added the Recorder Copper Horn.
  • Replaced all Copper Horn sounds.
  • Added new sounds for Melon and Pumpkin blocks.
  • Replaced the Dripstone Caves ambient loop.
  • Added two new ambient sounds for Dripstone Caves.
  • Replaced the Lush Caves ambient loop.
  • Added twenty-three new ambient sounds for Lush Caves.
  • Crabs have new hurt and idle sounds.
  • Algae's sounds have been replaced.
  • Added translations for Vietnamese thanks to godkyo98!
  • Added more block sound type compatibility for BetterNether and BetterEnd.
  • Added block sound type compatibility for Nature's Spirit.
  • Added block sound type compatibility for Biomes O' Plenty.
  • Added block sound type compatibility for Terrestria.
  • Added block sound type compatibility for Regions Unexplored.
  • Added block sound type compatibility for Traverse.
  • Added block sound type compatibility for Excessive Building.

Changes

  • The Ancient Horn has finally been removed, as it was incredibly out-of-place and overpowered.
  • Removed Palms from normal beaches as it was immersion-breaking in cooler areas.
    • Warm Beaches will still have Palms.
  • Rewrote the foliage generation of Palm trees.
    • Normal Palm trees now look more "Minecrafty" and no longer use realistic frond generation.
      • In other words, they're visually pleasing and no longer messy!
    • Palms that generated with circular foliage have also received upgraded foliage generation, mirroring the real-world Windmill Palm.
    • Thanks to this new generation, the mixin that modifies the distance property's maximum value has been removed.
    • A minimum of one Coconut is now guaranteed to generate on each Palm tree.
  • The foliage and grass colors of the Oasis biome are no longer a saturated green.
  • Sunflower Plains have been revamped again, and are no longer an eyesore.
  • Significantly improved the Frozen Caves biome, as well as its placement.
  • Renamed the Small Sponge to Sponge Bud.
  • Removed the Cherry Grove panorama.
  • Retextured Algae, thanks to Zhen!
  • Retextured the Palm wood set, thanks to Zhen!
  • Updated the Palm Fronds texture, thanks to Zhen!
  • Retextured Coconut blocks, thanks to Zhen!
  • The Jellyfish's animations and rendering have been updated to be more consistent with Vanilla and smoother overall.
  • Jellyfish now have 2D tentacles by default, looking much cleaner than before.
    • This can be toggled on-the-fly with the config.
  • Most naturally generating Birch trees are now medium-sized instead of being very tall, including in Birch Forests.
    • Old Growth Birch Forests will still keep their tall trees.
  • Birch Saplings can now grow Medium and Super Birches.
  • Seeding Dandelions can now be sheared into regular Dandelions, even with Dispensers.
  • Both types of Shelf Fungus have now been renamed to end with Fungi instead of Fungus.
  • Removed the custom item models for Beehives and Bee Nests filled with honey for 1.21.2 versions, as this has been added to Vanilla.
  • The strength and resistance of Echo Glass have been increased.
  • Echo Glass now heals when the light level is at 8 or below instead of 7.
  • Echo Glass now takes 25% longer for light to damage it.
  • Geysers now take longer to mine and are more blast resistant.
  • Slightly optimized more config getter calls.
  • Removed altered Dripleaf and Redstone interaction, now only acting like vanilla.
  • Crabs no longer have a maximum spawning height past sea level.
  • The thick variant of Big Nether Fungi can now be grown by placing Fungi in a + shape.
  • Significantly decreased Glory of the Snow generation outside Jungle biomes.
  • Split most Tall and Short flower generation into separate features for noise-based flower placement.
    • This change makes flower generation noticeably easier on the eyes, especially in biomes like the Cherry Grove.
  • Slightly decreased flower generation overall.
  • Rose Bushes now generate commonly in Birch Forest biomes.
  • Peonies now generate commonly in Birch Forest biomes.
  • Lilacs now generate commonly in Birch Forest biomes.
  • Bushes will no longer generate naturally on Sand in certain biomes.
  • Decreased the amount of "Fancy" Oak Trees and made regular Spruce Trees less common in favor of Short Spruce Trees in the Mixed Forest biome.
  • Termite Mounds no longer have a chance to generate with a disk of Sand beneath them.
  • Jellyfish Caves have been renamed to Mesoglea Caves.
  • Decreased the amount of space Parched Forests take up.
  • Decreased the default mob cap for Crabs from 25 to 15.
  • Changed the volume of Deep Dark ambience.
  • Increased the rarity of Abandoned Cabins.
  • Updated Ukranian translation thanks to unroman!

Bug Fixes

  • Fixed a few tags that were still unfinished and excluded the Palm set.
  • Fixed the Carnation's dye recipe being in the orange_dye group.
  • Cherry particles are now much more responsive to wind, and no longer get removed upon spawning.
  • Seeding Dandelion and Milkweed seed particles' spawn positions now match the block's random model offset.
  • Baobab, Cypress, and Palm's sign types are now placed after the Mangrove Hanging Sign in the creative inventory, instead of between the Mangrove Sign and Mangrove Hanging Sign.
  • Ostrich Eggs are now placed before Sniffer Eggs in the creative inventory.
  • Scorched Sand is no longer found in the Functional Items tab of the creative inventory.
  • Prickly Pears are now placed after Sweet Berries in the Food & Drinks tab of the creative inventory.
  • Crab Claws and Cooked Crab Claws are now placed before Cod in the creative inventory.
  • Baobab, Cypress, and Palm foliage is now found between Mangrove Leaves and Cherry Leaves in the creative inventory.
  • Fixed potential worldgen feature cycle crashes when certain config options were disabled.
  • Removed many duplicate spawn entries in Wilder Wild's biomes.
  • Tumbleweed no longer drop feathers.
  • Palm Fronds are now compostable.
  • Prickly Pears and Peeled Prickly Pears can now be composted.
  • The loot tables of Shelf Fungi have been fixed.
  • Echo Glass no longer flickers upon being damaged by players.
  • Fixed many random blocks having the termite_edible blockstate property.
    • This checks if the Note Block Instrument for the block is BASS and if the block's sound type is not STEM.
  • Termite Mounds now generate as intended once again.
  • Fixed the main ambient loop in the Deep Dark not properly looping.
  • Pollen can no longer generate in Water during worldgen.
  • Fallen Birch trees no longer generate in Cherry Groves.
  • Updated some previously mis-colored Cypress textures.
  • Optimized custom Dispenser behaviors with Wilder Wild's blocks.
  • Fixed thrown Coconuts sometimes using the wrong sound source upon landing.
  • Once again fixed Termite Mounds being active in situations they aren't supposed to.
  • Algae no longer slows down players flying in Creative mode.
  • Geysers no longer push players flying in Creative mode.
  • PLayer-placed Termites can now break Cherry Wood.
  • The Windswept Savanna Placement config option now actually dictates whether Windswept Savannas use modified parameters.
  • Wilder Wild's Cactus hurt sounds work once again.
  • Fixed the Mixed Forest biome not generating on certain Forest-Taiga borders.
  • Fixed Snow Golems not melting in the Parched Forest biome.
  • Fixed a broken loop in the ambience of Mesoglea Caves.

Technical Changes

  • Refactored classes with the Wilder prefix to start with the WW prefix.
    • This change was made in order for mod compatibility development with Wilder Wild to be more organized.
  • Refactored custom BlockState Property-related classes to block/property, from block/impl.
  • Refactored WilderEnumValues to WWBoatTypes.
  • A lot more refactoring.
  • Completely reorganized en_us.json, now being much easier to find and add translation strings.
  • Split the contents of WilderWildClient into multiple classes.
  • Swapped out a mixin on BeaconBlockEntity in favor of FrozenLib's new BeaconEffectRegistry.
  • The Crab's isClimbing method has been refactored to isCrabClimbing to prevent conflicts when importing Wilder Wild on runtime.
  • Fixed data generation to no longer append the termite_edible or snow_layers properties to other mods' data generation.
  • Added the registerAxeHollowBehavior and registerAxeHollowBehaviorStem methods to the HollowedLogBlock class to make compat easier without needing to import FrozenLib.
  • Added a feature/ prefix to many of Wilder Wild's tags relating to feature generation.
  • Added a spawn/ prefix to Wilder Wild's biome tags relating to mob spawning.
  • Added a beta_beach/ prefix to Wilder Wild's biome tags relating to Beta Beaches.
  • Added a water_color/ prefix to Wilder Wild's biome tags relating to water colors.

Files

WilderWild-3.0-mc1.21.2.jar(63.9 MiB) Primary Download
WilderWild-3.0-mc1.21.2-javadoc.jar(2.69 MiB) Download
WilderWild-3.0-mc1.21.2-sources.jar(62.02 MiB) Download

Project members

FrozenBlock

FrozenBlock

Organization

Treetrain1

Owner

zntm

Artist

LudoCrypt

Composer

LIUKRAST

Former Contributor

Soro335

Former Worldgen Lead

Lunade_

Lead Dev/Producer

osmiooo

Translator (French)

Details

Licensed GPL-3.0-only
Created 2 years ago
Updated 4 days ago