Changelog
Broken (Not Destroyed) Stattenheim Remote
This mod updates how the Stattenheim Remote works and instead of destroying the remote when it's fully used, it will be disabled and await repairs with circuits. Similar to the Elytra. This addon is based on suggestion #371:
Fixable Stattenheim Remote
Instead of the stattenheim remote just self-destructing after 10 uses, it becomes a broken form like the elytra when it runs out of durability. It should be repairable using another remote or a redstone circuit.
Instead of having to waste tons of resources on new remotes early game (before enchantments), you can just repair the remote which I belive is more fair (especially if you guys are hellbent on keeping the durability).
Features
- Stattenheim Remote will no longer destroy when running out of uses
- Stattenheim Remote can be repaired by circuits
Dependencies
dm_suggestion_154-1.0.0.jar
dm_suggestion_242-1.0.0.jar
dm_suggestion_55-1.0.0.jar
dm_suggestion_525-1.0.0.jar
dm_suggestion_368-1.0.0.jar
dm_suggestion_77-1.0.0.jar
dm_suggestion_166-1.0.0.jar
dm_suggestion_95-1.0.0.jar
dm_suggestion_194-1.0.0.jar
dm_suggestion_371-1.0.0.jar
dm_suggestion_499-1.0.0.jar
dm_suggestion_486-1.0.0.jar
dm_suggestion_74-1.0.0.jar
dm_suggestion_198-1.0.0.jar
dm_suggestion_260-1.0.0.jar
dm_suggestion_68-1.0.0.jar
dm_suggestion_92-1.0.0.jar
dm_suggestion_205-1.0.0.jar
Files
DM Suggestion Advent.mrpack(30.36 MiB) Primary Download
Details
Licensed ARR
Published a year ago
Updated 10 months ago