Changelog
A lot of changes here are mostly end-user invisible, but a lot of cleanup has occurred under the hood. Things to test are entity damage/protections (entity damage handling has been refactored significantly) and water flow. Use the discussion thread to provide feedback on this and anything else in this release. Thank you!
What's Changed
- Add overload for friendly AnimalTamer name fetch by @Jikoo in https://github.com/TechFortress/GriefPrevention/pull/2022
- Pass ignition by players to BlockBreakEvent handler by @Jikoo in https://github.com/TechFortress/GriefPrevention/pull/2050
- Resolve UUID strings when matching players by @Jikoo in https://github.com/TechFortress/GriefPrevention/pull/2045
- Update soft depends to include CommandHelper by @malonnnn in https://github.com/TechFortress/GriefPrevention/pull/2043
- Clean up entity damage handling by @Jikoo in https://github.com/TechFortress/GriefPrevention/pull/2040
- Allow fluids to flow between claims of the same owner by @FreeMonoid in https://github.com/TechFortress/GriefPrevention/pull/1218
New Contributors
Full Changelog: https://github.com/TechFortress/GriefPrevention/compare/16.18.1...16.18.2-beta1
Files
GriefPrevention.jar(351.45 KiB) Primary Download
Details
Licensed GPL-3.0-only
Published a year ago
Updated 4 months ago