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V1.16.2 Data

Changelog

Added Carrots, Potatoes, and Iron Ingots as possible zombie drops

Just like in vanilla zombies can now drop these items from time-to-time

Added Block Deterioration mechanic

Whenever an acid spitter or acid spewer hit a block with their acid, it may deteriorate the block

Certain zombie-resistant blocks will be changed to zombie-breakable counterparts

This change only takes effect on Nightmare Difficulty

Changed Nightmare Difficulty zombie modifiers

In addition to Enraged, zombies can also spawn as Energized, Armored, or Weaponed

Energized zombies are faster, Armored wear armor, and Weaponed hold a tool

(As a reminder, Enraged zombies have increased attack damage and slightly increased armor)

Changed Nightmare Difficulty extra zombie spawning

Now will occur roughly 72% of the time now

The other 28% are split across the 4 zombie modifiers

Extra spawned zombies cannot have modifiers

It was possible 1 zombie spawn to spawn hundreds of zombies, this possibility has been removed

Changed Nightmare Difficulty zombie HP

HP has been reduced from 30 -> 25

Miner Zombies can now break Deepslate and Cobbled Deepslate

This was done in order to nerf the accessibility of strong bases early-on

Fixed GBG Turrets spawning zombie pigs when placed at feet bug

Whenever a Turret from GBG was placed on the block a player was standing on, there was a chance it would spawn a zombie pig instead

Fixed 50 HP zombie bug

On nightmare mode, or in instances where multiple zombies spawned on the same block, all but one would have 50 HP

Files

Gamingbarn's Zombies V1.16.2.zip(111.98 KiB) Primary Download

Project members

Gamingbarn

Owner

Details

Published a year ago
Updated 12 days ago