Changelog
Added Carrots, Potatoes, and Iron Ingots as possible zombie drops
Just like in vanilla zombies can now drop these items from time-to-time
Added Block Deterioration mechanic
Whenever an acid spitter or acid spewer hit a block with their acid, it may deteriorate the block
Certain zombie-resistant blocks will be changed to zombie-breakable counterparts
This change only takes effect on Nightmare Difficulty
Changed Nightmare Difficulty zombie modifiers
In addition to Enraged, zombies can also spawn as Energized, Armored, or Weaponed
Energized zombies are faster, Armored wear armor, and Weaponed hold a tool
(As a reminder, Enraged zombies have increased attack damage and slightly increased armor)
Changed Nightmare Difficulty extra zombie spawning
Now will occur roughly 72% of the time now
The other 28% are split across the 4 zombie modifiers
Extra spawned zombies cannot have modifiers
It was possible 1 zombie spawn to spawn hundreds of zombies, this possibility has been removed
Changed Nightmare Difficulty zombie HP
HP has been reduced from 30 -> 25
Miner Zombies can now break Deepslate and Cobbled Deepslate
This was done in order to nerf the accessibility of strong bases early-on
Fixed GBG Turrets spawning zombie pigs when placed at feet bug
Whenever a Turret from GBG was placed on the block a player was standing on, there was a chance it would spawn a zombie pig instead
Fixed 50 HP zombie bug
On nightmare mode, or in instances where multiple zombies spawned on the same block, all but one would have 50 HP