Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.
Filter loader...
Filter versions...

1.4.25

by limesplatus on Oct 12, 2024
Download

1.4.25

by limesplatus on Oct 12, 2024
Download
  • Mobs wands now have textures in the mod version
  • Added an entity wand filter system to the Creative Mode wands
    • Using this, you can filter what mobs wands will target
    • E.x. if you have a bunch of entities very close to each other, you could precisely target just one with the filter
  • Added a new mob wand for centering mobs to a block's center
  • Item sparkle has been readded (was removed prior)
  • Item sparkle optimzations
  • Improved the Chinese translation in the mod version - HiraMafu

1.4.24j

by limesplatus on Oct 10, 2024
Download
  • Mob health display now shows play names in aquaish text
  • Below name health and other score colors can now be modified with the command below
    • /data modify storage vanilla_refresh:storage below_name_display_color set value "#ff7583" <- set your color hex code there
  • Water splashing animation now displays bubble particles in the water
  • Player names are now colored aqua in Mob Health displays
  • Players can now sit on carpet
  • More rotation check for facing down in checking for sitting
  • Multiple new wands for rotation and positioning: these also now work with display entities!
  • Invisible mobs now show their health. Invisible players health will still remain hidden.
  • Improved spectating
  • Player names are now colored slightly aqua in Mob Health displays
  • Players can now sit on carpet
  • More rotation check for facing down in checking for sitting
  • Multiple new wands for rotation and positioning: these also now work with display entities!
  • Invisible mobs now show their health. Invisible players health will still remain hidden.
  • Improved spectating
  • When a player is invisible, their health will no longer be displayed to other nearby players from mob health display
  • Entity Repositioning wand now works dynamically with slabs (somewhat)
  • When reverting a mob back from a frozen model back to normal, it will be given back its original Invulnerable, Persistence, and Silent nbt tags if it had those set to 1b
  • Readable Clock time display bug fixes
  • Raycasts for mob health display are now correctly projected from the player eyes
  • Added a new local/global death sound for falling damage deaths
  • Added a new option to make player head drops only drop when the death cause was another player
  • Soul Links and gravestones are compatible again
  • Fixed a bug that'd cause Soul links to set your XP to 35 when having a lot of XP and collecting another soul link
  • Max health attribute for players now updates every 2 minutes for compatibility with other mods/datapacks
  • Clock item optimizations
  • Majorly decreased rate of nbt checks for the player sitting feature
  • Major optimizations and performance improvements to player/mob checks for mob health display
    • Health checks are only done to the entity you are looking at; previous was all within 10 blocks
    • Spectator players are now completely skipped in code when checking for mob health
    • Removed nbt check for "show_health" tag
  • Disable AI/Freeze Mob wand now also gives mobs persistence required and the refresh_entity_misc tag to avoid showing its health in Mob Health display
  • 32 block mob remover wand now removes within 16 blocks
  • Frozen mobs can no longer be killed by large mob remover (16 blocks)
  • Redid 100 day milestone daycounter
  • You can no longer see mob health through walls
  • Some craft sound animation improvements
  • Improved Baby zombies no longer have even more speed
  • Command Block Output no longer shows as modified in gamerules menu when unchanged
  • Daycounter animation now offsets in multiplayer when joining for the first time by 1 second
  • Added portugese translation to mod version by WingFrosty

Project members

limesplatus

Owner

Details

Licensed Custom
Published 2 years ago
Updated 15 days ago