A.V.A - Alliance of Valiant Arms Guns

A.V.A - Alliance of Valiant Arms Guns

Mod

a mod based on the fps game A.V.A, added Guns and more

Client and server AdventureDecorationEquipmentGame MechanicsMinigame MobsUtilityWorld Generation

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(Might be more changes that I forgot what those were) Added: -> PPSH-41 -> Simple models for model components (magazines...etc) -> M67 Pumpkin

Improved: -> Optimized simple models -> M67 series animation -> Gun item entity now only shows within 15 instead of 20 blocks -> Changed AI weapons to lower quad count ones -> Further improved simple models

Fixed: -> Missing blood mark rendering -> Grenade mark rendering -> Bullet penetration calculation -> AKS74U has wrong category -> Crash when using playtype command -> Deferred image display no longer cleared -> Some issue with saving itemstacks -> P90 looks too big on ground

Updated Forge and JEI to the latest (perhaps fixing some crashing issues) Back ported a server config option (exists in the latest also), allows the server to override client health bar displays.

Initial 1.21, expecting bugs

Fixed projectile not saving explosion and flash radius correctly

Fixed: -> Blue and Yellow M18 are not supposed to be toxic

Last 1.20.6

Added: -> ADS firing now uses animation instead of pure offset (smoother) -> M18 Yellow, M18 Blue -> Re-added JEI

Improved: -> Decreased projectile trail line width -> All anim: P226, FG42, MK20, SCAR-L, MP5SD5, All Projectiles -> Idle anim: AK47 -> Draw anim: AK47, FN-FNC, SR-2M, X95R -> Fire anim: Beretta 92FS, AK47, Colt SW1911 -> Reload anim: Beretta 92FS, AK-12, AK47, FN-FNC, X95R, XM8, SA58, M1 Garand, Colt SW1911 -> Model/Texture: All Projectiles, FG42 Series, FN-FNC Series, MP5SD5. X95R Series, XM8 Series -> MK20 draw speed increased -> FN-FNC draw speed decreased -> FG42 reload speed decreased -> AI will no longer use parachute if no place to land -> Increased the effect of the parachute

Fixed: -> Leopard bounding box -> Translation tooltip for RPG Box -> Some problem with filling sceen blank sides when running

Added: -> add an optional command [list] to show existing teamspawn in teamspawn command

Improved: -> Redone all custom bobbing animation -> Tried to add transition animation when switching stances, i.e. run -> walk, walk -> idle...etc -> Removed delayed player movement check (player consider stopped after stop moving for couple ticks) -> Some weapon run hand animations -> Some weapon reload animations -> Some animation code optimization

Fixed: -> Some crash due to incorrect translation argument -> Error when saving some gun item entity -> Setting c4 defused flag locally -> Reload icon rendering conflicts with pickup item rendering and hurt indicator

Improved: -> Lang update, convert most of possible entry to translatable -> Accuracy of soldiers increased to 4x instead of 2x when target is marked by uav -> Completely removed old dimension/worldgen/weather code -> Syncing efficiency (only send changed data) and fixes

Fixed: -> Mob muzzle flame wont go away -> Fixed a lot of language issues -> Fixed an error message when serializing empty itemstack -> Fixed crash on soldiers locating objects -> Sniper scope ads rendering when standing on pickable weapons -> Server crash on startup

Initial 1.20.6 -> Ping button (default middle mouse) is now remappable

Fixed: -> Grenade trail looks kinda laggy -> M4A1 Animation slightly changed -> Projectiles gets deleted in inventory under survival -> A little change to mp7a1 valkyrie

Initial 1.20.5 (Old data will not be carried on! Including: Gun Mastery, Gun Attachments, Gun Stat Modifiers, Ammo in weapons, and Installed Silencer ... etc) -> Added serveral crosshair options -> Re-formate client config

Added: -> Added shake meter on sniper ADS -> Robinson XCR -> M18 Red, II, III

Improved: -> Entities does not block bionocular vision now -> Scaling of G36 model -> Updated to latest NeoForge

Fixed: -> AWM bolt rotated the wrong way -> Projectiles falsely using default item model for enttiy rendering -> Crash upon explosive barrel explode -> Explosive barrel does not dealt damage -> AVA mobs dealing twice as much damage as it should

Added: -> AWM -> AKS-74U -> Redo weapon spread calculation, it is now more appropriate (i.e. fntps with birdshot attachment no longers has extreme low accuracy)

Improved: -> Increased all weapon on floor size -> Some pistol on ground size -> Default preset weapon changes -> Leopard on-hit sound -> Leopards and smart AIs are now forced rendered despite the range -> Remington and FN-TPS can now magnify

Fixed: -> Vanilla hand bobbing no longer works -> Under compeititve mode, if the gamemode is not running there's a chance players dont get new equipments upon respawn -> Leopard has wrong bounding box for raytracing -> Potential fix to smart entity freezing randomly -> All gamemode has 1.5x AIs on EU side despite it is not escort mode

Added: -> AK47 Blitz -> DSR-1

Improved: -> Bullet range attenuation halved -> In escort EU now has 1.5x team size against NRF -> AI now has doubled accuracy when attacking uav captured target

Fixed: -> NRF soldiers moves to but not disarming C4s -> Flashing one player will cause all players in the server flashed

Added: -> RPG Weapon Box block only valid under competitive -> Hardened iron bars, just iron bars but more likely bullet proof, valid under survival -> Additions to complete Escort Mode (UI, other stuff...) -> G36KA1 -> AI now has visibility tolerances where they will remember the last location of target appeared before losing contact (2s) -> New uav mark (jsut purple) under escort mode

Improved: -> Leopard icon on minimap -> AI names now hidden in minimaps -> Damage scaling of AI changed -> Weapon in escort now dispawns after 400 ticks instead of 200 -> Bullets now has a lot more damage attenuation over distance -> Correctly calculated block and entity penetration and damage deductions -> AI dropped weapon will now always have at least half of 3 times of its max capacity as backup -> RPG7 damage decreased -> No longer try to sync data during player respawn as it is no longer required -> Hardness of iron bars and glass are dramatically reduced -> Tolerace for entity hitbox for bullet raytracing increased from 5x to 10x

Fixed: -> M202 and RPG rockets no longer triggers the projectile indicator -> Leopard health not synced to client -> Some issues in escort mode -> Reload is always not completed on client -> Adding from above, weapons like mosing nagant, remmington they reload capacity + 1 times instead although it does not actually consume anything -> Some world data not correctly sent to client -> Cleared animation data for AI dropped weapons

Added: -> Leopard Entities, not for survival but escort mode -> new Plain Smoke entity, to represent the smoke positions and is now consistent between all players in terms of random position offset and random size -> M1 Garand, M1 Garand R-Lab -> RPG-7 -> Smoke now blocks smart AI visions -> Entities now blocks smart AI visions in some way.

Improved: -> Reduced packet amount -> Some changes in gamemode commands -> setMaxPlayer command extracted from all gamemodes -> M202/GM94 damage removed from server config, use datapacks instead. -> Overall AI damage under various difficulty is increased from factor of 0.15/0.2/0.35/0.4 to 0.4/0.5/0.7/1.0 from peaceful to difficult -> Overall AI spread under various difficulty is increased from factor of 2.2/2.1/2.0/1.9 to 1.6/1.3/1.0/0.2 from peaceful to difficult -> Overall AI movement speed under various difficulty is increased from factor of 0.7/0.8/0.9/1.0 to 0.6/0.65/0.7/0.76 from peaceful to difficult, and is also affected by current running gamemode -> M202 rocket no longer has gravity -> Smart AI max attack ranged changed from fixed to variable by the weapon range -> Smart AI now strafes if they have a fixed target -> Some better network transmissions

Fixed: -> Updated to the latest NeoForge -> Some values of cross world were not saved nor synced -> Under competitive mode upon respawn if player is sneaking then they gets permanent doubled movement speed -> M202 rocket no longer has trails -> AI shooting sound does not have variable pitch -> All on-hit particles were not shown -> All weapons now has at least 15% penetration against blocks, for sure. -> Some problem again with ads -> Special weapons not included in AVA Crafting Table -> Entity raytracing ignoring entities they are in upon spawn

Fixed chance of double reload

Added: -> Scar L -> Oan ptional arg "force" to display image command to prevent image from being deferred under competitive mode

Added: -> AIs (melee attackers), will no longer going straight towards their target, instead, they will have a chance going random walking which goes sides ways towards you

Fixed: -> Uninstalling silencer does not have the progress indicator as when installing -> Addressed an issue caused by NeoForge API, entities does not respect their EntityType settings, fixes client bullet logic where bullet holes and trails should now be correctly displayed in right position

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 3 months ago