Changelog
CHANGES
- Added dichrome eye customization
- Added player size customization
- Added advanced color picker BPI screen
- Added fennec fox
- Added partial DL wolf
- Try wearing a DL mask while a partial wolf
- Added latex human
- Added green lizard
- Added gas mask
- Added vertical drag to tail animation
- Added double item in hand renderer (squogs and bee)
- Added quadrupedal armor (boots and leggings for centaurs)
- Remodeled squid dogs, bee, light latex knight, knight fusion, raccoon, siren, mermaid shark, deer, yuin, centaur, and otter
- Syringes and oranges only place while crouching
- Removed extra hands ability, replaced with just switch hands ability
- Selected ability now saves
- Added advancement for killing one of each latex
- Latex containers can now fall (and break)
- Added I-frames for just TF'd latexes (30 ticks)
- Improved note, clipboard, and CD editing
- Added /progresstransfur command, for map creation
- Added compatibility with not enough animations
- Added compatibility with supplementaries (moonlight)
- Adjusted swim speeds for aquatics, adjusted how speed responds to friction
- Land variants have better friction on ice
- Aquatic variants don't sink in water
- Gave feline variants a jump boost, slightly reduced health
- Lab doors now open for many humanoids
- Added cape layer for latexes
- Adjusted some facility pieces
BUG FIXES
- DLs no longer drip from their mask
- Fixed first person dripping
- Fixed particles spawning while the game is paused
- Variants that scare mobs won't be targeted in the first place
- Scare-able entities now require line of sight
- Fixed physics based animations jittering
- Fixed BPI desync when exiting BPI menu
API CHANGES
- Fixed bug with KeepConsciousEvent
- Added FirstPersonLayer interface
Files
Changed-m1.18.2-v0.13.1.jar(11.54 MiB) Primary Download
Details
Licensed MIT
Published 2 years ago
Updated 6 months ago