CobblemonTrainers (Discontinued)

CobblemonTrainers (Discontinued)

Mod

Adds a trainer battle system to Cobblemon with challenging trainer AI

Server AdventureGame MechanicsMinigame

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CobblemonTrainers (Discontinued) has been archived. CobblemonTrainers (Discontinued) will not receive any further updates unless the author decides to unarchive the project.
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  • Fixed Forge crash when using Strong AI.
  • Added Strong battle AI, currently under development for use in official trainers in a future Cobblemon update.
  • Added /trainers usestrongai <level> - Sets all trainers to use Strong AI. Level can be 0-5.
    • As the Strong AI is under development, you may encounter bugs/strange behaviour. Reporting these problems will be greatly appreciated.
  • Added /trainers usegen5ai - Sets all trainers to use Gen 5 AI.
  • Fixed shiny trainer Pokémon not appearing shiny.
  • Fixed incorrect Pokémon data loading order causing some abilities not to be selectable.
  • Re-re-enabled trainer Pokémon send out animation on Fabric.
  • Fixed trainer Pokémon not being recalled at the end of a fight on Forge.
  • Fixed trainer Pokémon dropping items on Forge.
  • Fixed battles not starting after your first battle on Forge.
  • Fixed crash when trainer's Pokémon have a status condition.
  • Re-enabled trainer Pokémon send out animation.
  • Made Fabric Permissions API be included in the Fabric version.
  • Removed debug command /selfdot.
  • Added config option "commandExecutor".
    • Set to "CONSOLE" by default (@p and @s will no longer target the player on this setting).
    • Must be set to "PLAYER" on Mohist otherwise the server will crash.
  • Added held item to Pokémon item lore in setup menu.
  • Fixed crash on Forge when trainer tries to send out Pokémon.
  • On Forge, the Poké Ball animation no longer plays when a trainer sends out a Pokémon (source of the above crash).

Project members

selfdot

Owner

Details

Published 9 months ago
Updated 3 months ago