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Kingdom Keys 2.3.9.0

Changelog

Added:

  • Random Moogle names when being spawned, 2% random chance of a moogle being... special
  • Magic casttime ticks
    • Now when casting magics they will play the sound but won't be shot immediately, in that period of time the caster won't be able to move
  • Some new org weapons right click functionality: (Thanks to Xephiro)
    • Demyx: Throws water
    • Luxord: throw a card
    • Larxene: throw knifes in an arch
  • Small chance of getting a very special and nostalgic moogle shop
  • K111, only true OGs will know what it is
  • Visual and auditive warning for when heartless start spawning
  • Wayfinder item, whoever crafts it (mosaic stained glass, ender pearls and a compass) can hand it to a party member to allow them to teleport to him (Thanks to Xephiro for the help)
    • Has a config to allow it to work outside of party members
  • Recipe for struggle bats and localization (combinations with wooden stick and blue wool)
  • Config option to enable all hostile mobs to level alongside the player
  • End variant for Betwixt Ore
  • 15% knockback resistance to Keyblade Armors and 5% to Foreteller robes
  • Illusory and Evanescent Crystal to Rare Prize Blox loot pool
  • Config option to enable / disable getting synthesis exp from buying in the shop (disabled by default)

Changed:

  • KO system is now calculated before death, hopefully avoiding conflicts with other mods.
  • Pauldrons now require the user to hold right click to suck enchantments and data, avoiding missclicks
  • Enchantment foil effect to pauldrons when holding an enchanted nbt, they can now be unenchanted in the grindstone.
  • Pauldrons will now retain all the nbt from the items they suck enchantments from (allowing for apotheosis compatibility)
  • Wooden sword and stick will now have durability (between stone and iron)
  • Moogle will now stop moving when talking to them
  • Party members data will now get cached so it can still display when they are offline
  • Org weapons will now use IDs similar to keyblades preventing from them to be used by other players
  • Disabled EFM animations on HUD
  • Increased iframes when you get ko'd
  • Lowered volume for laser dome.
  • Left alt text in shortcuts prompt should be the correct keybind and localized

Fixed:

  • All equipped keychains will now show in the Keyblade Forge
  • Synch blade button showing before equipping the ability
  • Materials exploit when using apotheosis' items and blocks with Keyblades / Org weapons
  • Deposit materials not reponening GUI
  • Shop button disappearing after going back in the moogle menu
  • Materials amount box color
  • Unsummoning weapons should no longer eat the item in the offhand
  • EFM layer render breaking
  • Potential fix for an out of bounds crash (shop guis)
  • Combo abilities for level up were re-added

Files

Kingdom Keys-1.20.1-2.3.9.0.jar(35.77 MiB) Primary Download

Project members

Wehavecookies56

Owner

Abelatox

Developer

Details

Licensed LGPL-3.0-only
Created 2 years ago
Updated 24 days ago