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1.20.4 Port

NeoForge port of 1.20.2-1.1

  • Fixed oversized wrench ground model
  • Fixed PlatFormer Deconstruction Dupe
  • Roofs will only toggle particle state if a chimney or pipe exist
  • Creative players no longer pull stacks from the PlatFormer, they now get the output amount (stacks can be gotten via middle click)
  • Fixed hopper autocrafting, no longer gets stuck when items are in the output buffer
  • Fixed a few language keys not in the platforms namespace

Backport a years worth of changes (plus)

  • Fixed oversized wrench ground model
  • Fixed PlatFormer Deconstruction Dupe
  • Roofs will only toggle particle state if a chimney or pipe exist
  • Creative players no longer pull stacks from the PlatFormer, they now get the output amount (stacks can be gotten via middle click)
  • Fixed hopper autocrafting, no longer gets stuck when items are in the output buffer
  • Fixed a few language keys not in the platforms namespace
  • Fixed oversized wrench ground model
  • Fixed PlatFormer Deconstruction Dupe
  • Roofs will only toggle particle state if a chimney or pipe exist
  • Creative players no longer pull stacks from the PlatFormer, they now get the output amount (stacks can be gotten via middle click)
  • Fixed hopper autocrafting, no longer gets stuck when items are in the output buffer
  • Fixed a few language keys not in the platforms namespace
  • Small correction to player reach check
  • Attempt to fix model parts not always loading (it is so rare and random its hard to know if its fixed or not)
  • Fixed oversized wrench ground model
  • Fixed PlatFormer Deconstruction Dupe
  • Roofs will only toggle particle state if a chimney or pipe exist
  • Creative players no longer pull stacks from the PlatFormer, they now get the output amount (stacks can be gotten via middle click)
  • Fixed hopper autocrafting, no longer gets stuck when items are in the output buffer
  • Fixed a few language keys not in the platforms namespace
  • Small correction to player reach check
  • Fixed items only rendering solid even if a transparent texture was used (block was still correct)
  • Attempt to fix model parts not always loading (it is so rare and random its hard to know if its fixed or not)

Backport a years worth of changes (plus)

  • Fixed oversized wrench ground model
  • Fixed PlatFormer Deconstruction Dupe
  • Roofs will only toggle particle state if a chimney or pipe exist
  • Creative players no longer pull stacks from the PlatFormer, they now get the output amount (stacks can be gotten via middle click)
  • Fixed hopper autocrafting, no longer gets stuck when items are in the output buffer
  • Fixed a few language keys not in the platforms namespace
  • Small correction to player reach check
  • Fixed items only rendering solid even if a transparent texture was used (block was still correct)
  • Attempt to fix model parts not always loading (it is so rare and random its hard to know if its fixed or not)
  • Fixed patch misplaced 'return true' (it was terminating a loop, when it should have been handling rails)
  • Fixed not being able to apply soul torches to frames anymore
  • Fixed placement guide and actual placement not matching when an incline is placed on a frame
  • Fixed automatic world covering not applying
  • Moved covering from the blockstate to the tile entity (this will result in the loss of existing coverings eg.sand dust; but most was auto generated, and for those manually applied no material was used)
  • Disallow applying coverings that don't render on that platform type
  • Platform models now share an instance (they're already the same so the additional copies where just wasting ram, and startup creation time)
  • Sneak+Click with shovel now removes all covering at once (otherwise its only one layer at at time)

1.20.2 Port

1.20.2 Port

  • 1.19.2 is supported again
  • backported from newer builds

Ported to 1.20.1


Project members

ShetiPhian

Owner

Fruzstrated

Artist

Details

Licensed ARR
Published 2 years ago
Updated 5 months ago