Added /vl block <location: vec3> [track] for locking the view to a specific block and optionally tracking to it every tick (it will stutter with quick movements). Relative positioning is allowed and will track to the most recent specified block.
Added /vl block view [track] for locking the view to the block in the player's crosshair and optionally tracking to it (see above).
Reformatted /vl <pitch: float> [yaw: float] to /vl <pitch: RelativeAngle> [yaw: RelativeAngle] to support relative angle adjustments.
Reformatted /vl <lock: string (unlock | relock)> to /vl unlock and /vl relock.
Added /vl block <location: vec3> [track] for locking the view to a specific block and optionally tracking to it every tick (it will stutter with quick movements). Relative positioning is allowed and will track to the most recent specified block.
Added /vl block view [track] for locking the view to the block in the player's crosshair and optionally tracking to it (see above).
Reformatted /vl <pitch: float> [yaw: float] to /vl <pitch: RelativeAngle> [yaw: RelativeAngle] to support relative angle adjustments.
Reformatted /vl <lock: string (unlock | relock)> to /vl unlock and /vl relock.