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Zoe Isn't Cyberpunk 1.2.0

Changelog

  • Changed some textures
  • Adjusted Biotechne and Cybertechne gain
  • Schematicon now grants Biotechne upon scanning a new implant recipe
  • New command extension (/zoe_implant schematic <target> learn/clear/forget <implant>)
  • Mechanical mobs now drop carbonsteel in addition to an implant
  • Fixed minor implant generate command oversight in requirement rounding
  • Revamped Biotechne to now serve as a max cap - the requirement of implants builds up to the maximum, preventing further implants being equipped
  • Dismantling now increases Biotechne and Cybertechne
  • Added new gamerule: maxArmaQuality (default: 200)
  • Fixed bug with Armacrafting
  • Buffed Mercy
  • Buffed Marksman Optics
  • Betrayal is no longer immune to projectiles
  • Fyber can now spawn in groups
  • Quality now affects Electroplasmic Bomb
  • Armatech now increases upon killing a mechanical entity
  • Fixed Plasmic Chainsword
  • Mechanical bosses now always drop an implant, and at a higher quality
  • Max implant capacity is now displayed in GUI
  • Fixed Jolt and Volt overriding melee attacks
  • Fixed bug with ripperdoc biotechne
  • Dismantling is now affected by quality of implant being dismantled
  • Adjusted Spring Heel double jump
  • Reduced Ego and increased Death

Files

zoe_1.2.0-1.20.1.jar(2.05 MiB) Primary Download

Project members

v4mi

Owner

Details

Licensed ARR
Published a year ago
Updated 2 days ago