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Changes

-> 1.12.1

-'Old regeneration' module now uses sub-tick healing
-rotten flesh and raw chicken now have a chance to give poison instead of hunger when the 'no hunger' sub-setting module is enabled
-pufferfish no longer give the player hunger when its eaten with the 'no hunger' sub-setting module enabled
-slightly optimized 'no left handed mobs' module
-optimized 'old ocelots'
-'old critical hits' module now uses attribute modifiers instead of directly editing player attributes
-slightly optimized 'old boat particles' module
-'no knockback resistance' module now works with entities that have natural knockback resistance when spawned in
-optimized 'no knockback resistance' module
-slightly optimized 'old popcorn smelting' / 'no offhand' / 'old armor mechanics' / 'old ocelots' / 'old zombie reach' modules - no longer use outdated selectors
-slighty optimized 'silent squids' & 'silent glow squids' modules
-slightly optimized all 3 'no (mob) jockeys' modules
-'old boat crashing' module now works for both boats and chest-boats
-changed how planks and stick items are spawned when the 'old boat crashing' module is enabled
-'weather cycle resets on sleep' and 'no elytra' modules are now on all current presets
-optimized 'old brewing stand' module
-made block placement check for 'redstone dot placement' module more accurate
-removed unneeded check from 'old ocelots module'
-fixed 'old critical hits' module not correctly displaying particles and producing sound
-fixed trigger for 'old iron golem knockback' not checking if the module is enabled

Changes

-> 1.12.0

-Added new 'Give yourself the handbook' module (in 'general' category) - Gives the player who clicked the 'give' button a copy of the Classic Mechanics handbook 
-Added new 'Old food' module (in 'mechanics' category) - Simulates the old pre-B1.8 food system 
-Added new 'Old foods give effects' module (in 'mechanics' category) - Sub-setting of 'old food' - Allows certain foods to give effects to players or have certain specialized mechanics (think getting hunger from rotten flesh or being teleported from chorus fruits)
-Added new 'Milk clears effects' module (in 'mechanics' category) - Sub-setting of 'old food' - Makes milk clear potion effects when used/drank
-Added new 'No hunger' module' (in 'mechanics' category) - Sub-setting of 'old food' - Disables the functionality of the hunger bar
-Added new 'Dropped items reset durability' (in 'mechanics' category) - Returns an old bug where dropping items would reset the dropped item's durability
-Added new page to the classic mechanics handbook talking about suggestions and bug reports
-Added a "general schemes & naming" to annotations_for_devs file
-Clicking the 'REMINDER!' text in the classic mechanics handbook (page 2) will now copy the settings command into the clipboard
-The classic mechanics handbook title is now written into the custom_item_name component solely
-Platform/site names are now all correctly capitalized in the classic mechanics handbook (page 4)
-All sub-setting modules now have either a rombus or a square shape at the end of their option titles, indicating if they are dependent or independent on their parent modules (hovering over them will display this information / dependent sub-setting modules are only functional if their parent module is active, independent ones are functional at all times, even if their parent module is disabled)
-The names of piglins who are changed into zombified piglins (when the module 'Piglin to pigman switching' is enabled) are now saved

Changes

-> [PORT] 1.11.1_a (24w33a)

-Changed all attributes to new names
-Mcmeta pack format changed to 49

Changes

-> [BACKPORT] 1.11.1_a (1.20.3-1.20.4)

-Backported loot tables
-Backported predicates
-Backported item modifiers
-Backported advancements
-Changed datapack default version to 26 (accepting 12-36)
-Replaced 1.21 nearby entity detection formatting
-Removed modules whoes existence don't make sense for this version (These are: 'old bad omen' / 'old wolf variants' / 'old witch drops')
-Removed modules which cannot be backported due to technical reasons (These are: 'old tool effectiveness' / 'no item names' / 'old tool durability' / 'old block place reach' / 'old jump strength' / 'no tooltips' / 'old glinted items' / 'old rabbits' / 'old armor mechanics')
-Giant spawning checks for cave air in its function instead of checking for skylight through the predicate
-'Mob steps' module function now checks for blocks underneath the entities instead of a predicate
-'Mob steps' module function now detects non-motionless entities instead of using a predicate
-'Old enderman' module's burn function no longer uses a predicate, instead checks for positioning in the same line
-'Old armor mechanics' module function now checks for armor items through predicates
-'Old tool damage' module function now checks for weapon items through predicates
-'Disable sprinting' module no longer modifies jump strength
-'No bow durability' module function now checks for the bow through predicates
-Backported uses of 'count' in NBT statements
-Multi-setting modules' toggle functions now checks for items through predicates
-Enabling 'no elytra' module now checks for elytras through a predicate
-'Old endermen' and 'old zombie sounds' damage sounds are now done through continuous health checks
-'Giants spawn' module function now done with giants controlled through zombies, the damage functionality is then done seperately in a loop while the module is enabled
-Use of attributes in functions have been backported
-Some modules were re-positioned in this options menus due to the removal of a few modules in this backport

Changes

-> 1.11.1

-Removed chest.json loot table (originally used for testing and was not deleted)
-Fixed jungle leaves loot table having the birch_leaves random sequence
-Fixed stronghold chests having stone in them
-Fixed 'killer rabbits' module not working correctly after v1.11.0
-Fixed 'old jumping' module not working correctly when itself and 'disable sprinting' were both enabled
-Fixed armor max durability not being fetched when 'old armor mechanics' is enabled, due to typo
-Removed unneeded files
-Fixed gravel still being affected by fortune if 'no fortune drops' was enabled
-The game will now return and stop checking for herobrine totems if the check fails at certain points
-Fixed string/tripwire raycasting using same score as leaves'
-Fixed raycasting confirmation for impersistent leaves using the same score as its distance one
-Herobrine-related raycasting is now more accurate
-Fixed placed_string.json adv having a requirement name of "placed_leaves"
-'testificate villagers' module's instant function has been compressed slightly, also fixed it having a data merge statement instead of a tag one
-Fixed certain functions calling upon invalid directories
-Fixed instant functions for 'no boat sounds' and 'no minecart sounds' modules having old code
-Optimized 'no daylight mob burning' and 'no daylight baby zombie burning' modules
-Fixed undead mobs having their armor removed if 'no daylight mob burning' or 'no daylight baby zombie burning' were enabled
-Fixed 'old wolf variant' module name being called 'old wolves' in the oversee menu
-Optimized 'old iron golem knockback' module
-Fixed 'no daylight zombie baby burning' not working after v1.11.0
-Fixed function for enabling alpha/beta/early-release/mid-early-release presets calling upon an invalid directory for 'old tool damage' module
-Fixed function for enabling alpha/beta presets calling upon an invalid directory for 'entities trample farmland' sub-setting module
-'Old sponge' module now checks for if a player places a sponge block (previously checked for whenever player placed any block)
-Renamed placed_string.json and placed_impersistent_leaves.json files for parity with similar files
-'reset triggers' module now handles placed_impersistent_leaves
-'Vertical logs' module now checks for if a player places a log (previously checked for whenever player placed any block)
-Fixed interactions related to buckets with fish not working alongside 'instant modules' module
-The player is no longer required to shift when taming an ocelot when 'old ocelots' module is enabled
-'Old ocelots' module now specifically checks for players interacting with ocelot entities with fish (previously would check for players interacting with any entity with fish)
-Made 'old regeneration' module a lot more discrete
-Added "version ids" section to annotations_for_devs.txt file
-Fixed mobs options menu page 19 having incorrect formatting for the modules

Changes

-> 1.11.0

-Added new 'old zombie sounds' module (in 'mobs' category) - emulates pre-A1.0.3 zombie sounds: they have no idle sounds and when damaged, they produce the player damage sound 
-Added new 'impersistent placed leaves' module (in 'blocks' category) - makes player-placed leaves able to decay, just like they did prior to B1.8 
-Added new 'solid cobwebs' module (in 'blocks' category) - Returns a "bug"/feature from B1.6-B1.7 where being inside cobwebs would cause suffocation damage
-Added new 'old tool effectiveness' module (in 'mechanics' category) - Makes the properties of tools the same as they were in versions prior to R1.0, returning old quirks like pickaxes not being very effective against furnaces, axes not being effective against fences, hoes not being usable for mining certain blocks faster, etc
-Added new 'no item breaking effects' module (in 'cosmetical' category) - Disables the tool/armor breaking sounds & particles that are displayed/produced when an item goes to 0 durability, a feature added in R1.0
-Added new 'old snow block drops' module (in 'drops' category) - Returns the old amount of snowballs drops from snow blocks, which was 6 up until A1.1.1
-Added new 'no experience' module (in 'mechanics' category) - Disables experience orbs existing and players having XP levels
-Added new 'no string placement' module (in 'blocks' category) - Disables the placement of the string item (aka, placement of tripwire)
-Added new 'sleep resets weather cycle' module (in 'mechanics' category) - Resets the weather cycle timer even if its not raining/thundering when players sleep
-Added new 'old projectile motion' module (in 'mechanics' category) - Disables player-thrown projectiles having their motion affected by the player's velocity, emulating pre-R1.9 projectile velocity functionality
-Added new 'ghasts display fire' module (in 'mobs' category) - Allows ghasts to display themselves as being on fire when they fly into lava/fire/soul fire, this was a removed feature from pre-R1.6.1 versions
-Fixed normal giants not playing the player hurt sound when being damaged
-Fixed endermen not playing the zombie sound when being damaged (when the 'old endermen' module was enabled)
-A centralized function for setting all modules to 0 (disabled) has been created
-Fixed cosmetical-category page 6 being titled as page 5
-Annotations_for_devs.txt now has more version barriers/organizers in the main module id area (should've been there before but weren't)
-Function and triggers related to entities when 'instant modules' was on have been seperated into 2 for better performance
-Fixed enabling the 'early mid release' preset activating the 'no minecart sounds' function once
-Fixed 'mobs' category pages only going up to 18
-Fixed zombified piglins' gold ingot drop still being affected by looting when 'no looting drops' was enabled
-Removed some debug/testing files

Changes

-> 1.10.0

-Added new 'old despawning' module (in 'mobs' category) - Adds back the old despawning mechanics from pre-B1.8 versions; all mobs who are 128+ blocks away from a player immediately despawn, unless they are tamed/equipping an item/bred (unless you have the 'no breeding' module on)/named
-Added new 'old witch drops' module (in 'mobs' category) - Makes witch drops the same as they were prior to R1.21 
-Added new 'no stick drops from leaves' module (in 'drops' category) - Disables leaves dropping sticks, a feature added in R1.14
-Added new 'no apple drops from leaves' module (in 'drops' category) - Disables oak and dark oak leaves dropping apples, which was added in R1.1
-Added new 'no ice silk touch drops' module (in 'drops' category) - Disables the silk touch enchantment allowing ice blocks to drop, emulating pre-R1.3.1 behaviour
-Added new 'no frost silk touch drops' module (in 'drops' category) - Sub-setting of 'no ice silk touch drops' - disables the silk touch enchantment allowing ice-like blocks such as blue ice and packed ice to drop
-Added new 'no boat sounds' and 'no minecart sounds' modules (in 'cosmetical' category) - These were modules that were previously internally existant, but were not properly implemented yet
-Added new 'old bone meal' module (in 'mechanics' category) - Returns the pre-R1.5 functionality of bone meal, where it would instantly grow plants/saplings/crops!
-Added new 'old huge mushrooms' module (in 'mechanics' category) - Sub-setting of 'old bone meal' - Makes it so when bone mealing mushrooms into huge mushrooms, it would replace the ground block into dirt
-Added new 'no bow durability' module (in 'mechanics' category) - Disables bow durability functionality, as bows did not have any prior to R1.0
-Added new 'no crossbow durability' module (in 'mechanics' category) - Sub-setting of 'no bow durability' - Disables crossbow durability functionality, so as to parody the old bow behaviour
-Majorly overhauled organization and location of function files - they are now seperated by sub-folders depending on the module-categories and the "bigger" modules have their own folders inside those. All function calls have been changed to the new locations (existing module functionality for people who are updating will continue to work, as the datapack will automatically re-schedules appropriate function files)
-A message now appears to all players with the 'CM.Admin' tag when Classic Mechanics detects an update (and updates)
-Fixed witches' / striders' / trader llamas' / turtles' / vindicators' / wither skeletons' looting-dependent extra drops being changed by 'no fortune drops' module instead of 'no looting drops'
-Fixed typo with elder guardians' loot table relating to 'no cooked drops' module
-Fixed incorrect drop values for flint dropped by gravel blocks when 'no fortune drops' is enabled
-Fixed typo in 'no item names' hover-text
-Leaves are now affected by the 'no fortune drops' module
-Fixed 'old boat crashing' not being handled correctly by presets and 'disable all' module
-Removed traces of useless scores
-Fixed disabling the 'disable sprint' module only changing the attribute(s) of the person that clicked it
-Fixed function tied to detecting entities stepping on farmland for 'old farmland' module not looping correctly
-Fixed issue with 'old tnt' module function not correctly detecting player's Y height if in Y >= 306
-Fixed unintentional re-scheduling of 'no squid despawning' & 'old iron golem knockback' functions when 'instant modules' was enabled
-Fixed 'old endermen health' looping the 'old jumping' function
-Optimized 'piglin to pigman switching' module - piglin removal is now in a function seperate from the piglin detection one
-Optimized 'old tnt' module - seperated Y-coordinate checks into their own functions, can now be controlled through an advancement trigger aswell
-Slightly optimized 'no breeding' modules
-Disabling 'silverfish soul sand damage' and/or 'old regeneration' now clears the appropriate scheduled function(s)
-Disabling 'no daylight mob burning' will now make all rendered undead entities be able to burn under sunlight again
-Enabling 'disable sleeping' will now instantly remove all players from bed (if there is anyone who is currently sleeping while the module is enabled) instead of detecting for future bed-clicking actions
-Optimized 'disable sprinting' module
-Fixed potential bug where disabling the 'disable sprinting' module while someone was sprinting could potentially make them not be able to jump until re-enabling the module again
-Optimized 'old tnt particles' function
-Fixed 'no elytra' module not working
-Fixed giant spawning not working when 'giants spawn' module was enabled
-Removed unused/useless scores, functions & general data
-Uninstalling Classic Mechanics should now more reliably clear all scheduled functions
-Giants will no longer show a "Giant" label atop their heads

-> NOTE: This update has majorly rehauled the insides of this datapack. While I have specifically made it so the functionality from older versions of classic mechanics should work in this update, I could have overlooked or forgot about something; if a module doesn't work, try disabling and re-enabling it, if that doesn't work either, shoot me a DM over in discord! (@: Wilozyx)

Changes

-> 1.9.0

-Added new 'admin-only reload messages' module (in 'general' category) - sub-setting of 'send message on reload' - makes it so the reload message is only ever sent to players tagged as 'CM.Admin'
-Added new 'tag yourself as admin' module (in 'general' category) - tags the player with the 'CM.Admin' tag
-Added new 'no weather as admin' module (in 'mechanics' category) - disables the weather system, making it clear at all times
-All module options are now shown alongside either a red or green dot on the left side after the yellow arrow. Indicating if that module is currently either enabled or disabled
-Enabling/disabling module messages now appear in the top of the options pages instead of at the bottom, will now also update the page
-Corrected some typos on modules' hover-texts
-Fixed old regen not being enabled/disabled correctly
-Fixed 'old armor mechanics' module disable button being used to disable the 'no tooltips' module instead
-Fixed 'no morning cat gifts' module's disable button enabling it
-Fixed 'old golden apples' disable button not disabling the module correctly
-Fixed 'old enchanted golden apples' disable button not disabling the mid-early release version of the module correctly
-Fixed 'no deadbush shearing' & 'no deadbush stick drops' modules' disabled buttons not disabling them
-Fixed 'old spider health' module's disable button disabling the 'old spider drops' module instead
-Fixed 'instant modules' disable button enabling it
-Fixed the 'no fish' module not working
-Fixed numbering issue in 'annotations_for_devs' file

Changes

-> 1.8.1

-Removed debugging functionality and messages that were present in the final 1.8.0 release 

Changes

-> 1.8.0

-Added new 'No old wolf spawning' module (in 'mobs' category) - sub-setting of 'old animal spawning' - disables 'old animal spawning' from spawning wolves 
-Added new 'No wolves' module (in 'mobs' category) - Disables the existence of wolves! Better than datapacks! 
-Added new 'No elytra usage' module (in 'mechanics' category) - Disables players wearing elytras 
-Fixed 'classic creepers' not looping, making it work once when enabled and never again
-Fixed normal giants from 'spawn giants' module having their zombie-like counterparts' movement speed attribute
-Fixed 'remove thrown potions' module being incorrectly formatted
-Fixed recently tamed cats not being owned by the player when 'old ocelots' was enabled 
-Cleaned up 'old ocelots' module function
-Fixed having nightmares but not spawning mobs when 'old nightmares' was enabled
-Fixed skeletons spawned from nightmares having no bow
-Made it so enabling 'old nightmares' would reset sleeping-in-bed detection
-Tweaked order of conditions for animal spawning for 'old animal spawning' module, should now be slightly more optimized
-Fixed critical hit detection not working, for certain effects
-Fixed naming for damage value 11 tool(s) tag for 'old tool damage' module
-Fixed golden shovels being incorrectly tagged for the beta option of the 'old tool damage' module
-Fixed tool speed not working as intended when 'old tool damage' was enabled
-Fixed invalid line for early release tool damage
-Moved 'disable sleeping' module to mechanics category and added a version section to it
-Renamed 'reset triggers' module to 'reset triggers on load'

Project members

Wilozyx

Member

Details

Licensed CC0-1.0
Published 5 months ago
Updated 2 months ago